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By tim, on December 5th, 2012 Follow tim on Twitter Adobe is reminding developers that Flash is still around as a game development platform, with the release of a Game Developer Tools package including a Gaming SDK, the Flash C++ Compiler which translates C++ to ActionScript, Flash Professional CS6 and Flash Builder 4.7.
The new thing here is the Scout profiler, previewed as Monocle, which
…continue reading Adobe launches Game Developer Tools including Scout profiler
By tim, on May 16th, 2012 Follow tim on Twitter Yesterday NVIDIA announced the Geforce GRID, a cloud GPU service, here at the GPU Technology Conference in San Jose.
The Geforce GRID is server-side software that takes advantage of new features in the “Kepler” wave of NVIDIA GPUs, such as GPU virtualising, which enables the GPU to support multiple sessions, and an on-board encoder
…continue reading The pros and cons of NVIDIA’s cloud GPU
By tim, on May 16th, 2012 Follow tim on Twitter NVIDIA’s GPU Technology conference is an unusual event, in part a get-together for academic researchers using HPC, in part a marketing pitch for the company. The focus of the event is on GPU computing, in other words using the GPU for purposes other than driving a display, such as processing simulations to model climate change
…continue reading NVIDIA’s GPU in the cloud: will you still want an Xbox or PlayStation?
By tim, on August 15th, 2011 Follow tim on Twitter Last week Google integrated Native Client into the beta of Chrome 14. Native client lets you compile C/C++ code to run in the browser. It depends on a new plug-in API called Pepper. These are open source projects sponsored by Google and implemented in the Chrome browser, and therefore also likely to turn up in
…continue reading Google Native Client: browser apps unleashed, or misconceived and likely to fail?
By tim, on October 27th, 2010 Follow tim on Twitter One of the demos here at Adobe Max was a 3D racing game, running in Flash with 3D acceleration. It was enabled by a new set of GPU-accelerated APIs codenamed Molehill. Adobe CTO Kevin Lynch remarked that with GPU-accelerated 3D, Flash games could come closer to console games in the experience they offer. Lynch also
…continue reading Flash to get 3D acceleration with “Molehill”
By tim, on July 26th, 2009 Follow tim on Twitter Nintendo’s Wii Sports Resort with bundled MotionPlus accessory is just out, and I tried them out today. Sports Resort is the same concept as the original Wii Sports that is bundled with the console, with a mostly different selection of games and more advanced gameplay, while the MotionPlus accessory clips on to the Wii remote
…continue reading Review: Wii Sports Resort and MotionPlus
By tim, on February 4th, 2009 Follow tim on Twitter Saw this sad note on the Ensemble Studios site today:
Ensemble Studios created the Age of Empires series of games; I’ve played these since the first release and had a huge amount of fun. Some of the best times have been with multiplayer with friends and family on a home network. The games combine
…continue reading Farewell to Ensemble Studios and thanks for Age of Empires
By tim, on June 30th, 2008 Follow tim on Twitter Microsoft has finally fixed a long-standing irritation with the Xbox 360: the inability to transfer licenses for purchased games from one console to another. The new license transfer tool lets you consolidate all your download purchases to a specific Xbox 360, even if some were downloaded onto a console that no longer works or was
…continue reading Microsoft fixes Xbox 360 license transfer
By tim, on June 22nd, 2008 Follow tim on Twitter Today I completed my run-through with Ninja Gaiden 2. This is the successor to what is in my opinion the finest game on the Xbox, Ninja Gaiden Black. I used the Warrior difficult, on the grounds that Acolyte (the introductory difficulty setting) is not how the game is intended to be played.
This is an
…continue reading Ninja Gaiden 2: great but not quite finished
By tim, on June 4th, 2008 Follow tim on Twitter
He’s not happy either; he’s suing his former company:
I have filed this lawsuit with a strong intent to question the social responsibility of Tecmo Co., Ltd. and its President Yoshimi Yasuda, as well as condemning them for their unjust acts. Today, in addition to announcing the reasons for this lawsuit, I make clear
…continue reading End of an era: Ninja Gaiden designer Tomonobu Itagaki departs Tecmo
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