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By tim, on August 15th, 2011 Follow tim on Twitter
Last week Google integrated Native Client into the beta of Chrome 14. Native client lets you compile C/C++ code to run in the browser. It depends on a new plug-in API called Pepper. These are open source projects sponsored by Google and implemented in the Chrome browser, and therefore also likely to turn up
…continue reading Google Native Client: browser apps unleashed, or misconceived and likely to fail?
By tim, on October 27th, 2010 Follow tim on Twitter
One of the demos here at Adobe Max was a 3D racing game, running in Flash with 3D acceleration. It was enabled by a new set of GPU-accelerated APIs codenamed Molehill. Adobe CTO Kevin Lynch remarked that with GPU-accelerated 3D, Flash games could come closer to console games in the experience they offer. Lynch
…continue reading Flash to get 3D acceleration with “Molehill”
By tim, on July 26th, 2009 Follow tim on Twitter
Nintendo’s Wii Sports Resort with bundled MotionPlus accessory is just out, and I tried them out today. Sports Resort is the same concept as the original Wii Sports that is bundled with the console, with a mostly different selection of games and more advanced gameplay, while the MotionPlus accessory clips on to the Wii
…continue reading Review: Wii Sports Resort and MotionPlus
By tim, on February 4th, 2009 Follow tim on Twitter
Saw this sad note on the Ensemble Studios site today:
Ensemble Studios created the Age of Empires series of games; I’ve played these since the first release and had a huge amount of fun. Some of the best times have been with multiplayer with friends and family on a home network. The games
…continue reading Farewell to Ensemble Studios and thanks for Age of Empires
By tim, on June 30th, 2008 Follow tim on Twitter
Microsoft has finally fixed a long-standing irritation with the Xbox 360: the inability to transfer licenses for purchased games from one console to another. The new license transfer tool lets you consolidate all your download purchases to a specific Xbox 360, even if some were downloaded onto a console that no longer works or
…continue reading Microsoft fixes Xbox 360 license transfer
By tim, on June 22nd, 2008 Follow tim on Twitter
Today I completed my run-through with Ninja Gaiden 2. This is the successor to what is in my opinion the finest game on the Xbox, Ninja Gaiden Black. I used the Warrior difficult, on the grounds that Acolyte (the introductory difficulty setting) is not how the game is intended to be played.
This is
…continue reading Ninja Gaiden 2: great but not quite finished
By tim, on June 4th, 2008 Follow tim on Twitter
He’s not happy either; he’s suing his former company:
I have filed this lawsuit with a strong intent to question the social responsibility of Tecmo Co., Ltd. and its President Yoshimi Yasuda, as well as condemning them for their unjust acts. Today, in addition to announcing the reasons for this lawsuit, I make
…continue reading End of an era: Ninja Gaiden designer Tomonobu Itagaki departs Tecmo
By tim, on May 24th, 2008 Follow tim on Twitter
I was surprised to see that the highly-regarded Rock Band game has been rated only a two-star game by customer reviewers at Amazon.co.uk.
The reason: not the game, but the price. The Band in a Box package, which costs up to £129.00, neglects to include the game itself: buy it separately for
…continue reading UK Rock Band prices strike an ugly chord
By tim, on May 3rd, 2008 Follow tim on Twitter
This looks great: Popfly Game Creator.
Interesting on several counts.
First, casual gaming will help get Silverlight runtimes deployed.
Second, it’s Microsoft doing one of the things it does well: opening up programming to a new group. Another example: Microsoft promotes its XNA gaming framework to universities, where it helps
…continue reading Popfly Game Creator – programming online with Silverlight
By tim, on March 15th, 2008 Follow tim on Twitter
Unhappily, I have joined the ranks of those who have suffered more than once from the XBox 360 red lights of death. It’s a known design fault, so hardly surprising, but annoying none the less. Mine was a launch console, and lasted over a year before succumbing. Ten months later, and it’s failed again.
…continue reading XBox 360: nearly great
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