CES in Las Vegas is an amazing event, partly through sheer scale. It is the largest trade show in Vegas, America’s trade show city. Apparently it was also the largest CES ever: two million square feet of exhibition space, 3,200 exhibitors, 150,000 industry attendees, of whom 35,000 were from outside the USA.
…continue reading CES 2014 report: robots, smart home, wearables, bendy TV, tablets, health gadgets, tubes and horns
Adobe is reminding developers that Flash is still around as a game development platform, with the release of a Game Developer Tools package including a Gaming SDK, the Flash C++ Compiler which translates C++ to ActionScript, Flash Professional CS6 and Flash Builder 4.7.
The new thing here is the Scout profiler, previewed as Monocle, which
…continue reading Adobe launches Game Developer Tools including Scout profiler
Yesterday NVIDIA announced the Geforce GRID, a cloud GPU service, here at the GPU Technology Conference in San Jose.
The Geforce GRID is server-side software that takes advantage of new features in the “Kepler” wave of NVIDIA GPUs, such as GPU virtualising, which enables the GPU to support multiple sessions, and an on-board encoder
…continue reading The pros and cons of NVIDIA’s cloud GPU
NVIDIA’s GPU Technology conference is an unusual event, in part a get-together for academic researchers using HPC, in part a marketing pitch for the company. The focus of the event is on GPU computing, in other words using the GPU for purposes other than driving a display, such as processing simulations to model climate change
…continue reading NVIDIA’s GPU in the cloud: will you still want an Xbox or PlayStation?
Last week Google integrated Native Client into the beta of Chrome 14. Native client lets you compile C/C++ code to run in the browser. It depends on a new plug-in API called Pepper. These are open source projects sponsored by Google and implemented in the Chrome browser, and therefore also likely to turn up in
…continue reading Google Native Client: browser apps unleashed, or misconceived and likely to fail?
One of the demos here at Adobe Max was a 3D racing game, running in Flash with 3D acceleration. It was enabled by a new set of GPU-accelerated APIs codenamed Molehill. Adobe CTO Kevin Lynch remarked that with GPU-accelerated 3D, Flash games could come closer to console games in the experience they offer. Lynch also
…continue reading Flash to get 3D acceleration with “Molehill”
Nintendo’s Wii Sports Resort with bundled MotionPlus accessory is just out, and I tried them out today. Sports Resort is the same concept as the original Wii Sports that is bundled with the console, with a mostly different selection of games and more advanced gameplay, while the MotionPlus accessory clips on to the Wii remote
…continue reading Review: Wii Sports Resort and MotionPlus
Saw this sad note on the Ensemble Studios site today:
Ensemble Studios created the Age of Empires series of games; I’ve played these since the first release and had a huge amount of fun. Some of the best times have been with multiplayer with friends and family on a home network. The games combine
…continue reading Farewell to Ensemble Studios and thanks for Age of Empires
Microsoft has finally fixed a long-standing irritation with the Xbox 360: the inability to transfer licenses for purchased games from one console to another. The new license transfer tool lets you consolidate all your download purchases to a specific Xbox 360, even if some were downloaded onto a console that no longer works or was
…continue reading Microsoft fixes Xbox 360 license transfer
Today I completed my run-through with Ninja Gaiden 2. This is the successor to what is in my opinion the finest game on the Xbox, Ninja Gaiden Black. I used the Warrior difficult, on the grounds that Acolyte (the introductory difficulty setting) is not how the game is intended to be played.
This is an
…continue reading Ninja Gaiden 2: great but not quite finished