Flash, Silverlight the future of video games?

According to the BBC, gaming giant Electronic Arts is fed up with having to code the same game three, four or five times over. That’s the downside of the console wars – several incompatible systems.

The article says that streamed server-based games will be increasingly important.

A few observations. First, the PC is the nearest thing to an open platform right now, and it’s interesting that PC games typically cost around 30% less than those on the top consoles. For example, the hot new FIFA 08 typically sells for £40.00 on PS3 or Xbox 360, £25.00 on PC. It’s cheaper on DS or PSP, but must be considerably cut down on these low-powered devices. The Wii is somewhere in between.

Second, I’m writing this after seeing the amazing things being done with Flash. Microsoft’s Silverlight is also interesting in this context, as is Canvas 3D – OpenGL running in the browser.

That’s still three separate platforms; but since they are all cross-platform, there would be no necessity to code for more than one of them.

Third, Flash games are already very popular. If you calculate market share by time spent playing, I guess Flash games would already show a significant portion (I’d be interested to see those figures).

Fourth, the success of the Nintendo Wii proves that although geeks care deeply about who can shift pixels and calculate transforms the most quickly, the general public does not. All they want is a playable and enjoyable game.

All this suggests that the business model behind Microsoft’s and Sony’s console strategy is flawed. The idea is to buy market share by subsidizing the hardware, then profit from the software sales to your locked-in users. What if users can get the same games by subscribing, say, to a hypothetical EA Live, and play the games on a variety of devices? The money is still in the software, but there is no hardware lock-in. Prices could fall, and game developers could spend more time being creative and less time re-implementing the same game for different platforms.

Flash is actually in the PS3 and PSP, but appears to be an old version. If Microsoft isn’t thinking about Silverlight for the Xbox 360, then it should be. But if my logic is correct, then the investment Microsoft and Sony have put into game studios is actually more valuable, long-term, than the money they have put into hardware.

That said, the online experience is not yet good enough to threaten the consoles. I doubt it will be long though. A key point is hardware acceleration in the Flash player. H.264 video will be hardware-accelerated in the forthcoming Moviestar release of Flash 9. I am confident that a hardware accelerated gaming API will not be far behind.

The Who: another take on how to sell music online

The rock stalwarts in The Who have come up with their own scheme for selling music in the Internet era.

Fans are invited to join a subscription scheme from November 5th. For a fee of $50.00 per annum, you get an exclusive live CD, access to an online forum, streaming video of concerts “from every Who generation,” and access to the band’s entire back catalog online:

Every Song on Every Album (b-sides too!) … As a Wholigan, you’ll be able to listen online to Who tracks, then add them to your mp3 player, if you like. (This feature will be available in 2008).

We are not told key details like in what sort of quality these media files will be delivered.

Is this a winner? If you consider that Radiohead is asking more than $50.00 for its (currently) internet-only CD and LP package, the Who’s deal is not bad, especially if the downloads are of good quality. It strikes me that some fans will join just for one year, to get the CD and to download songs they do not already own. It is a better deal that David Bowie’s similar arrangement with Bowienet – free double CD and site access for $64.99 , but no videos or back catalog access.

Even so, this kind of arrangement is only going to work for a small niche of diehard fans. It is implausible that music lovers would stump up $50.00 or more per year for every artist they enjoy.

I’m glad though that artists are experimenting with different ideas for distributing their music, and not letting Apple call all the shots.