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Apple, Google: risks of third–party platforms for developers

This week there are a couple of stories about companies whose business was affected by the third-party platform on which they deploy.

The first is from a post from Beamitdown Software’s Dennis Morin whose iFlowReader app for iOS is no longer viable following changes Apple has made to its developer agreement, insisting that add-on content

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Chromebook: web applications put to the test, and by the way no Java

Yesterday Google announced the availability of the first commercial Chromebook, a Linux computer running the Chrome browser and not much else. There are machines from Acer and Samsung which are traditional laptop/netbook clamshell designs, with an Intel Atom dual core processor, 16GB solid state storage, and a 12.1” screen. Price will be a bit less

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Hands On with Adobe Flash Builder 4.5 for Android

I have been trying several cross-platform development tools for mobile, and today I set out to create an Adobe AIR app for Android using the new Flash Builder 4.5, available separately or as part of the Creative Suite CS5.5.

I made another calculator app, which may seem boring but gives me a chance to compare

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Microsoft’s Azure toolkit for Apple iOS and Android is a start, but nothing like enough

Microsoft ‘s Jamin Spitzer has announced toolkits for Apple iOS, Google Android and Windows Phone, to support its Azure cloud computing platform.

I downloaded the toolkit for iOS and took a look. It is a start, but it is really only a toolkit for Azure storage, excluding SQL Azure.

What would I hope

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Hands On with RunRev LiveCode: rapid development for iOS, Android, Mac and Windows

RunRev LiveCode is a cross-platform development tool for Mac, Windows, Linux, Web, Apple iOS and, from this month, Google Android.

It is an individualistic tool inspired by Apple’s original (but now obsolete) HyperCard and HyperTalk, in which the building blocks of your application are stacks and cards. A stack is like a window, and

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Apple iPad, Pages and Microsoft SharePoint – it works

I’ve been trying out an Apple iPad 2 recently, and one of the topics that interests me is the extent to which it can replace a laptop.

That is a nebulous question of course – it depends what you use a laptop for – but one essential from my perspective is the ability to create

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Succeeding in an App Store world: lessons from the Angry Birds story

At Mobile World Congress earlier this year I heard Rovio CEO Mikael Hed address a small group of Apple platform developers on the subject of the changing world of app development. His starting point is that mobile apps and the app store model are transforming the business of software. Of course he has a games

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Mobile developers follow the users; PhoneGap most popular cross-platform toolkit says survey

Web Directions has published a State of Mobile Web Development based on input from around 1300 professional web developers. Note that this is a survey of web developers not app developers, which must skew the results if you are interested in the overall app picture, but it is still interesting.

One result deals with developer

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The mobile app ecosystem before Apple – was it really this bad?

For some time I have been meaning to post about a talk I heard at Mobile World Congress, by Rovio (Angry Birds) CEO Mikael Hed. What interested me about this talk was not so much the Angry Birds app itself – now downloaded over 75 million times – but rather Hed’s thoughtful perspective on what

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Building a PhoneGap app for iPhone with Adobe Dreamweaver CS5.5

After trying out Adobe’s new Dreamweaver CS5.5 for building a PhoneGap app for Google Android, I was keen to try the same for Apple iOS. In particular, I wanted to see if the performance problems with jQuery Mobile and PhoneGap on Android were also an issue on iOS.

This turned out to be more complex

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