Microsoft has made the Release Preview of Windows 8 available to download. So what’s new?
The press release:
Confirms that a “touch-friendly and power-optimized Adobe Flash Player” is integrated into Internet Explorer 10 Announces new Family Safety features States that IE10 is “Do not track” by default Announces new apps and improvements to existing
…continue reading Windows 8 Release Preview now available, Adobe Flash included, finished version expected August 2012
Many developers prefer to code against dark backgrounds, according to this post by Monty Hammontree, Director of User Experience in Microsoft’s developer tools division.
Many of you have expressed a preference for coding within a dark editor. For example, dark editor themes dominate the list of all-time favorites at web sites such as http://studiostyl.es/ which
…continue reading Developers like coding in the dark
I install a ton of pre-release and test software so it is not surprising that I sometimes run into Windows Installer issues. Here is an entertaining error though. It is unlikely, I guess, that you will hit this problem; but I present it as an illustration of what can go wrong, as we move into
…continue reading The application that would not uninstall
Today’s Windows 8 rumour is that Adobe Flash will be baked into Internet Explorer 10 in Windows 8, not only in the desktop edition but also in Metro.
Until this is confirmed by Microsoft, it is only a rumour. However, it seems likely to me. The way this rumour mill works is:
Some journalists and
…continue reading Adobe Flash in Windows 8 Metro, but not technically a plug-in
Here are two things we learn from Jensen Harris’s post of 18 May.
First, Microsoft cares more about WinRT and Metro, the new tablet-oriented user interface in Windows 8, than about the desktop. In the section entitled Goals of the Windows 8 user experience, Harris refers almost exclusively to WinRT apps. Further, he asks
…continue reading Making sense of Microsoft’s Windows 8 strategy
Microsoft’s John Hazen has posted on the official Building Windows 8 blog about the security and reliability principles in the Metro platform in Windows 8. Hazen explains how apps are installed from the Windows store, use contracts to interact with the operating system, and have to ask user consent for access to device capabilities such
…continue reading Microsoft appeals to Windows 8 Metro developers not to stray from the official API
Last month I was at Intel’s software conference learning about Many Integrated Core (MIC), the company’s forthcoming accelerator card for HPC (High Performance Computing). This month I am in San Jose for NVIDIA’s GPU Technology Conference learning about the latest development in NVIDIA’s platform for accelerated massively parallel computing using GPU cards and the CUDA
…continue reading Programming NVIDIA GPUs and Intel MIC with directives: OpenACC vs OpenMP
Yesterday NVIDIA announced the Geforce GRID, a cloud GPU service, here at the GPU Technology Conference in San Jose.
The Geforce GRID is server-side software that takes advantage of new features in the “Kepler” wave of NVIDIA GPUs, such as GPU virtualising, which enables the GPU to support multiple sessions, and an on-board encoder
…continue reading The pros and cons of NVIDIA’s cloud GPU
NVIDIA’s GPU Technology conference is an unusual event, in part a get-together for academic researchers using HPC, in part a marketing pitch for the company. The focus of the event is on GPU computing, in other words using the GPU for purposes other than driving a display, such as processing simulations to model climate change
…continue reading NVIDIA’s GPU in the cloud: will you still want an Xbox or PlayStation?
NVIDIA has ported its Nsight development tools, previously a plug-in for Visual Studio, to run within the open source Eclipse IDE for use on Mac and Linux.
The Nsight tools include profiling, refactoring, syntax highlighting and auto-completion, as well as a bunch of code samples.
The Windows version for Visual Studio has also been
…continue reading NVIDIA Nsight comes to Eclipse for Mac, Linux GPU programming