NVIDIA has released version 4.1 of its CUDA Toolkit for general purpose GPU computing.
There is a lot in this release, including a compiler based on LLVM, which will make it easier to support other programming languages; 1000 new imaging functions; and a re-designed visual profiler.
There is also an update to Parallel
…continue reading NVIDIA releases CUDA Toolkit 4.1 with LLVM compiler
I am just back from Beijing courtesy of Nvidia; I attended the GPU Technology conference and also got to see not one but two supercomputers: Mole-8.5 in Beijing and Tianhe-1A in Tianjin, a coach ride away.
Mole-8.5 is currently at no. 21 and Tianhe-1A at no. 2 on the top 500 list of the world’s
…continue reading On Supercomputers, China’s Tianhe-1A in particular, and why you should think twice before going to see one
I spoke to Dr Steve Scott, NVIDIA’s CTO for Tesla, at the end of the GPU Technology Conference which has just finished here in Beijing. In the closing session, Scott talked about the future of NVIDIA’s GPU computing chips. NVIDIA releases a new generation of graphics chips every two years:
2008 Tesla 2010 Fermi 2012
…continue reading NVIDIA plans to merge CPU and GPU – eventually
One of the demos here at Adobe Max was a 3D racing game, running in Flash with 3D acceleration. It was enabled by a new set of GPU-accelerated APIs codenamed Molehill. Adobe CTO Kevin Lynch remarked that with GPU-accelerated 3D, Flash games could come closer to console games in the experience they offer. Lynch also
…continue reading Flash to get 3D acceleration with “Molehill”
The most eye-opening demonstration at the NVIDIA GPU Technology Conference last week was from Adobe’s David Salesin (Sr. Principal Scientist) and Todor Georgiev (Sr Research Scientist), who showed their Plenoptic Lens along with software for processing the resulting images.
There was a gasp of amazement from the audience when we saw what the
…continue reading Adobe’s plenoptic lens enables refocus magic