Adobe has just announced Creative Suite 6. CS 5.5 used the Mercury Playback Engine in Premiere Pro, which takes advantage of NVIDIA’s CUDA library in order to accelerate processing when an NVIDIA GPU is present. Just to be clear, this is not just graphics acceleration, but programming the GPU to take advantage of its many
…continue reading Adobe turns to OpenCL rather than NVIDIA CUDA for Mercury Graphics Engine in Creative Suite 6
I’m at Intel’s software tools conference in Dubrovnik, which I have attended for the last three years, and as usual the big topic is concurrent programming and how to write code that takes advantage of the multiple cores in today’s computers.
Clearly this remains a critical subject, but in some ways the progress over these
…continue reading When will Intel’s Many Integrated Core processors be mainstream?
NVIDIA CEO Jen-Hsung Huang spoke to the press at the GPU Technology Conference and I took the opportunity to ask some questions.
I asked for his views on the cloud as a supercomputer and whether that would impact the need for local supercomputers of the kind GPU computing enables.
Although we expect more and
…continue reading NVIDIA CEO on the spot: explains Fermi delays, CUDA vs OpenCL, rise of the tablet
I’m at NVIDIA’s GPU tech conference in San Jose. The central theme of the conference is that the capabilities of modern GPUs enable substantial performance gains for general computing, not just for graphics, though most of the examples we have seen involve some element of graphical processing. The reason you should care about this is
…continue reading Is the triumph of the GPU the failure of the CPU?