Tag Archives: steam

Here comes Steam Machine: a quick look

At CES in Las Vegas I got a first look at Valve’s Steam Machine. This Brix Pro model comes from Gigabyte and will cost $499 for bare bones – no RAM or storage.

I was surprised by how small the thing is – quite cheap-looking in fact, especially when compared to something like Microsoft’s Xbox One which is large and sleek, and costs a similar amount (though smaller is good in most ways).

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Next to it you can see the controller, which gives you an idea of the scale.

Ports on the back are hdmi, DisplayPort (better quality), Ethernet and 2 more USB 3.0.

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and on the front, two USB and an audio socket (supports digital as well as analogue).

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Power is on top.

What counts though is the spec. Core i5 4570R (an i7 is also available), Intel Iris Pro 5200 graphics with 128MB ED RAM, wifi included. Max RAM is 16GB. It’s going to cost at least $100 –$150 extra to make it a working box.

Intel showed the Brix Pro driving a large display at 1080p.

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However, I was told that the little box has enough power to drive a 4K display as well as a second display at 1080p. In principle, you could have a Steam Machine with 3 4K displays for the perfect setup; Intel said that its Iris Pro 5200 is capable of this though not in this particular configuration.

Running Linux (SteamOS) and tapping into the huge Steam community and app store, Steam Machine is one to watch.

Valve announces Steam-powered apps beyond games as well as embracing Linux

Steam maker Valve has announced that it is expanding beyond games, to sell software titles that “range from creativity to productivity”.

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The Steam software is more than just a store. The platform handles updates, digital rights management, and supports multiplayer gaming. It also forms a chat network. The Steam overlay lets users access Steam features while playing a full-screen game.

Users can install a Steam title on multiple computers but can only play while logged in, and can only log in on one device.

Steam launched first on Windows, but also has clients for Mac and, via Wine compatibility, on Linux. There are also mobile clients for Android and iOS, and some support for PlayStation 3, though these have limited features. The mobile clients do not let you buy and run games for the mobile device itself.

With Apple, Google and now Microsoft backing their own app stores for their respective platforms, Valve has some tricky manoeuvring ahead if it is to avoid being squeezed out. Valve founder Gabe Newell made headlines recently by calling Windows 8 a “catastrophe”, though he is hardly a disinterested party. Note that he should not worry too much about Windows 8 in the short term, since Microsoft’s store does not support desktop titles other than by links to third-party sites, including Steam. However the general trend towards locked-down platforms with software installed only through an official store must be a concern to Newell.

Valve is turning towards Linux as a possible solution. It is talking at the Siggraph conference this week in Los Angeles about its work on OpenGL and Linux, and it seems that a native Linux Steam client is in prospect.

Could Windows gamers, or others disillusioned with Windows 8, turn to Linux in significant numbers as an alternative? While this is possible, it seems more likely that the Mac would benefit. You would also imagine that skilled gamers will be smart enough to operate the Windows 8 Start menu and discover that most of their stuff still runs fine on the new desktop.

The Steam platform is a strong one though, and with Microsoft not supporting desktop apps through its own Store, Valve has a good opportunity to extend its reach.

According to its own stats, Steam has peaked at over 4 million concurrent users this month.

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