Xamarin’s Miguel de Icaza was booked for a standard session room at Build, Microsoft’s developer conference in San Francisco, but the session was moved to the keynote room because of demand. I am not sure how the likely demand was calculated, but it was possibly something to do with the event app that lets attendees
…continue reading Microsoft Build goes nuts over Xamarin’s C# and .NET for iOS and Android
Developing for Windows Phone is now closer to developing for the Windows 8 runtime, according to information from Microsoft’s Build sessions, just published.
Build is Microsoft’s developer conference which opens tomorrow in San Francisco.
…continue reading Microsoft Build Sessions published: Windows Phone XAML and HTML/JS apps, new Azure APIs and more
Microsoft has released Visual Studio 2013 Update 1 RC which I installed for a look. It has a “go-live” license, which means you can use it in production, and when the final version comes out you will be able to install it over the top, so it sounded safe enough.
Update 1 is only a
…continue reading Visual Studio 2013 update 1: avoid the RC if you use C++
Yesterday Xamarin, which offers tools for targeting iOS, Android and Mac with C#, announced a partnership with Microsoft, an announcement which I wrote up on The Register. It drew a few comments, several complaining about the cost:
So it cost more then Visual Studio Pro.
And that is for 1 target platform?
…continue reading What does Xamarin’s success say about open source versus proprietary? Miguel de Icaza says he has never been happier
Xamarin, a company which provides tools for cross-platform development in C#, has announced its acquisition of LessPainful and the creation of cloud-based testing for mobile apps based on LessPainful’s technology and the Calabash scripting language it created.
The Test Cloud will perform automated user-interface tests on real devices, hosted by Xamarin, will provide detailed reports
…continue reading Xamarin acquires LessPainful, announces Test Cloud for mobile apps
Cross-platform development is a big deal, and will continue to be so until a day comes when everyone uses the same platform. Android? HTML? WebKit? iOS? Windows? Maybe one day, but for now the world is multi-platform, and unless you can afford to ignore all platforms but one, or to develop independent projects for each
…continue reading Xamarin vs Titanium vs FireMonkey: should cross-platform tools abstract the GUI?
Xamarin has announced significant updates to its developer platform. Xamarin is the company formed around 18 months ago, when Novell discontinued its investment in Mono, a cross-platform implementation of C# and the .NET Framework. Its focus is on mobile platforms, in particular iOS and Android, though there is also support for the Mac. On Windows
…continue reading Xamarin 2.0 and Xamarin Studio announced, build for OSX, iOS and Android with C#
Xamarin has released Xamarin Mac which adds Mac support to the existing iOS and Android compilers from the company:
MonoTouch: apps for iPhone and iPad using the MonoDevelop IDE on the Mac Mono for Android: apps for Android using either Visual Studio or MonoDevelop Xamarin.Mac: apps for Mac OS X using MonoDevelop on the Mac
…continue reading Xamarin brings C# to development of apps for the Mac App Store
Mono is an open source implementation of .NET, formerly sponsored by Novell, and its future following Novell’s acquisition by Attachmate has been the subject of speculation.
Today Mono leader Miguel de Icaza has revealed new plans. In a blog post, he announces Xamarin, a new company focused on Mono. This company will build new commercial
…continue reading Mono splits from Novell/Attachmate to form basis of new company