Xamarin Evolve: developers enjoy the buzz around cross-platform coding with C#

“It’s like a Microsoft developer event back when they were good,” one exhibitor here at Xamarin Evolve in Atlanta told me, and I do see what he means. There is plenty of buzz, since Xamarin is just three years old as a company and growing fast; there is the sense of an emerging technology, and

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Testing mobile apps: Xamarin goes live with Test Cloud for iOS and Android (but no Windows Phone)

Testing a mobile app is challenging, thanks to operating system fragmentation combined with diversity of hardware. In April 2013 Xamarin acquired a company called LessPainful, specialists in functional testing for mobile apps, which had created a mobile app testing tool called Calabash. Calabash is based on Cucumber, and lets you define test steps and then

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Xamarin announces large round of funding, plans international expansion

It is a case of “right time, right place” for Xamarin, as it scoops up Windows developers who need either to transition to iOS and Android, or to add mobile support to existing applications. You can also port applications to the Mac with its cross-platform development framework based on C#; no bad thing as Mac

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Apple’s Swift programming language: easy coding for OS X and iOS at last?

Apple has announced a new programming language, called Swift. (There was already a language called Swift, used for parallel scripting, but Apple links to the other Swift in case you land on the wrong page. So far it looks like the other Swift has not returned the favour).

For as long as I can remember,

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Xamarin 3.0 brings iOS visual design to Visual Studio, cross-platform XAML, F#, NuGet and more

Xamarin has announced the third version of its cross-platform tools, which use C# and .NET to target multiple platforms, including iOS, Android and Mac OS X.

Xamarin 3.0 is a big release. In summary:

Xamarin Designer for iOS

Using a visual designer for iOS Storyboard projects, you can create and modify a GUI in

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Hands on with Xamarin 3.0: a cross-platform breakthrough for Visual Studio

Today Xamarin announced version 3.0 of its cross-platform mobile development tools, which let you target Android and iOS with C# and .NET. I have been trying a late beta preview.

In order to use Xamarin 3.0 with iOS support you do need a Mac. However, you can do essentially all of your development in Visual

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Microsoft Build goes nuts over Xamarin’s C# and .NET for iOS and Android

Xamarin’s Miguel de Icaza was booked for a standard session room at Build, Microsoft’s developer conference in San Francisco, but the session was moved to the keynote room because of demand. I am not sure how the likely demand was calculated, but it was possibly something to do with the event app that lets attendees

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Microsoft Build Sessions published: Windows Phone XAML and HTML/JS apps, new Azure APIs and more

Developing for Windows Phone is now closer to developing for the Windows 8 runtime, according to information from Microsoft’s Build sessions, just published.

Build is Microsoft’s developer conference which opens tomorrow in San Francisco.

Building a Converged Phone and PC App using HTML and JavaScript states that “An exciting part of Windows Phone

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Visual Studio 2013 update 1: avoid the RC if you use C++

Microsoft has released Visual Studio 2013 Update 1 RC which I installed for a look. It has a “go-live” license, which means you can use it in production, and when the final version comes out you will be able to install it over the top, so it sounded safe enough.

Update 1 is only a

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What does Xamarin’s success say about open source versus proprietary? Miguel de Icaza says he has never been happier

Yesterday Xamarin, which offers tools for targeting iOS, Android and Mac with C#, announced a partnership with Microsoft, an announcement which I wrote up on The Register. It drew a few comments, several complaining about the cost:

So it cost more then Visual Studio Pro.

And that is for 1 target platform?

or

Not

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