It is a case of “right time, right place” for Xamarin, as it scoops up Windows developers who need either to transition to iOS and Android, or to add mobile support to existing applications. You can also port applications to the Mac with its cross-platform development framework based on C#; no bad thing as Mac
…continue reading Xamarin announces large round of funding, plans international expansion
Apple has announced a new programming language, called Swift. (There was already a language called Swift, used for parallel scripting, but Apple links to the other Swift in case you land on the wrong page. So far it looks like the other Swift has not returned the favour).
For as long as I can remember,
…continue reading Apple’s Swift programming language: easy coding for OS X and iOS at last?
Xamarin has announced the third version of its cross-platform tools, which use C# and .NET to target multiple platforms, including iOS, Android and Mac OS X.
Xamarin 3.0 is a big release. In summary:
Xamarin Designer for iOS
Using a visual designer for iOS Storyboard projects, you can create and modify a GUI in
…continue reading Xamarin 3.0 brings iOS visual design to Visual Studio, cross-platform XAML, F#, NuGet and more
Today Xamarin announced version 3.0 of its cross-platform mobile development tools, which let you target Android and iOS with C# and .NET. I have been trying a late beta preview.
In order to use Xamarin 3.0 with iOS support you do need a Mac. However, you can do essentially all of your development in Visual
…continue reading Hands on with Xamarin 3.0: a cross-platform breakthrough for Visual Studio
Xamarin’s Miguel de Icaza was booked for a standard session room at Build, Microsoft’s developer conference in San Francisco, but the session was moved to the keynote room because of demand. I am not sure how the likely demand was calculated, but it was possibly something to do with the event app that lets attendees
…continue reading Microsoft Build goes nuts over Xamarin’s C# and .NET for iOS and Android
Developing for Windows Phone is now closer to developing for the Windows 8 runtime, according to information from Microsoft’s Build sessions, just published.
Build is Microsoft’s developer conference which opens tomorrow in San Francisco.
…continue reading Microsoft Build Sessions published: Windows Phone XAML and HTML/JS apps, new Azure APIs and more
Microsoft has released Visual Studio 2013 Update 1 RC which I installed for a look. It has a “go-live” license, which means you can use it in production, and when the final version comes out you will be able to install it over the top, so it sounded safe enough.
Update 1 is only a
…continue reading Visual Studio 2013 update 1: avoid the RC if you use C++
Yesterday Xamarin, which offers tools for targeting iOS, Android and Mac with C#, announced a partnership with Microsoft, an announcement which I wrote up on The Register. It drew a few comments, several complaining about the cost:
So it cost more then Visual Studio Pro.
And that is for 1 target platform?
…continue reading What does Xamarin’s success say about open source versus proprietary? Miguel de Icaza says he has never been happier
Xamarin, a company which provides tools for cross-platform development in C#, has announced its acquisition of LessPainful and the creation of cloud-based testing for mobile apps based on LessPainful’s technology and the Calabash scripting language it created.
The Test Cloud will perform automated user-interface tests on real devices, hosted by Xamarin, will provide detailed reports
…continue reading Xamarin acquires LessPainful, announces Test Cloud for mobile apps
Cross-platform development is a big deal, and will continue to be so until a day comes when everyone uses the same platform. Android? HTML? WebKit? iOS? Windows? Maybe one day, but for now the world is multi-platform, and unless you can afford to ignore all platforms but one, or to develop independent projects for each
…continue reading Xamarin vs Titanium vs FireMonkey: should cross-platform tools abstract the GUI?