All posts by Tim Anderson

Windows in Xbox One: a boost for Windows 8 apps?

What if the just-announced Xbox One runs Windows 8 apps? Could this be the boost that Microsoft’s store and app platform needs?

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Microsoft has yet to describe the app story for the One in detail, but it would make sense. Here is what we know, as I understand it, though it is no doubt an over-simplification.

Xbox One is described as having three operating systems: a virtualisation host, a Windows OS for general purpose use (including web browsing, Skype, and I would guess the management app), and a dedicated games OS. The games OS runs in parallel, so you can do instant switching between a game and other activities like watching TV, or have a Windows 8-style snapped view where both are visible.

The Apps element on the One will, I presume, be part of the Windows OS. There is considerable commonality between the demands of a touch UI and that of a TV UI (where you are sitting well back from the screen). A touch UI demands large targets so you can hit them with fat fingers, while a TV UI requires large targets so you can see them from a distance. It could be that the tendency towards large, chunky controls in the “Metro” Windows 8 UI is partly driven by planned support for Xbox, even though this tendency is frustrating for desktop users sitting close-up to large screens.

It is unlikely that Microsoft will introduce a completely new app model for Xbox One. Rather, I would expect to see some compatibility between Windows Store apps and Xbox One apps, with differences to account for the different platforms. No accelerometer or touch control on the Xbox One, for example, though you have Kinect which enables a touch-like interaction though hand detection.

What about the OS partitioning? This may mean that the powerful One GPU will not be available to app developers, or that game apps follow an entirely distinct development model.

If developers can easily share code between Xbox One apps and Windows Store apps, with Windows Phone 9 added to the mix at some future date, will that be enough to get some momentum behind Microsoft’s app platform?

Keep your 360 – Xbox One not backward compatible

Microsoft says that the newly announced Xbox One is not backward compatible with the 360:

Xbox One hardware is not compatible with Xbox 360 games. We designed Xbox One to play an entirely new generation of games—games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud. We care very much about the investment you have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future.

This contrasts with the considerable compatibility effort made in the 360, which runs some (but not all) original Xbox games despite having an equally different architecture and a switch from Nvidia to ATI for the GPU. The way this works on the 360 is that when you put in a compatible original Xbox game, it downloads a patch to enable it to run. I am not sure of the details, but there is some kind of compatibility or emulation layer combined with game-specific code to fill any gaps.

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This may not seem a big deal to Microsoft, but in a family context it matters. Space in the living room is at a premium in many households, and lack of compatibility means a difficult decision. Replace the old 360 and abandon all that investment in existing games? Have both side by side, adding complexity and clutter? Or pass on the new Xbox and rely on your iPad or Android tablet for fun new games, as the 360 fades from view?

What will happen to classic games as the consoles which run them crumble? Emulation is the answer, and enthusiasts have come up with solutions for many obsolete consoles. In other words, we will end up running those games on PCs. For example, check out Cxbx for an ongoing effort to run original Xbox games, though progress is slow.

Nokia 925: smart camera and metal band design continues Windows Phone 8 and Lumia effort

Nokia has announced the Lumia 925, a high-end Windows Phone which will go on sale in Europe in June from Vodafone and others. The price is around €469 + VAT, presumably without a contract. Vodafone customers will be offered an “exclusive 32GB version” according to the press release.

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So what’s special about the 925? It sports a 4.5″ AMOLED 1280 x 768 display, which is decent, along with 1GB RAM and 16GB storage. Battery life is a claimed 440 hrs standby and 12.8 hrs talk time. No SD card slot, presumably for the same reason as for the 920: it would have “defiled it” according to Nokia VP Kevin Shields.

A big attraction is the camera, or rather cameras, including the main 8.7 MP PureView which also offers 1080p 30fps HD video, and the front-facing 1.2MP wide angle camera. The magic is said to be both in the lens and the software, especially the Smart Camera update (coming shortly after the launch) which enables the camera to take ten images in one shot, giving the user options for which one to keep (sounds similar to Microsoft’s Blink app which is already available for Windows Phone).

There is also Nokia’s HERE mapping suite which the company says offers “the world’s only fully integrated and true offline maps experience.”

Another Lumia innovation is the metal frame which is for “antenna functionality, appeal and robustness”. Presumably Nokia has ensured that it does not kill the signal when touched in the wrong place, as happened with the metal band for Apple’s iPhone 4.

Seemingly every mention of a Nokia phone has to ask the big questions. Can Windows Phone succeed against iPhone and Android? Can Nokia survive?

Whatever is the answer to those questions, this phone is unlikely to change it.

I will say that after a shaky start with the 800 (nice phone, terrible battery life and unfortunate bugs) the Lumia range has evolved into something excellent, that spans from good budget smartphones like the 620 to devices like the 820 and 920 which are a pleasure to use.

Windows Nokia Lumia 510 Phone just £70 at Tesco

In Tesco this morning I noticed the Nokia Lumia 510 on offer for £70.

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Quick spec: Windows Phone 7.5, 4″ display, 800 x 480 screen, multipoint touch screen, Bluetooth, Wi-Fi, GPS, 256MB RAM, 4GB storage, 5MP camera, 480p video camera. Full details here.

256MB is minimal these days and there is no SD memory card slot or front-facing camera. For battery life, Nokia quote 653 hours of standby or 8.4 hours talk time on a 3G connection.

Sill, at £70 Windows Phone is no longer an expensive option.

If you want Windows Phone 8, you can get the Lumia 520 for £99.95 on Orange pay as you go, according to Nokia’s chart.

HP ElitePad 900: a tablet that is easy to disassemble thanks to magnetic screen attachment

I saw the HP ElitePad Windows 8 slate at a trade show last week and was impressed by a feature I had not heard about before: easy serviceability.

Tablets are usually intimidating to disassemble, thanks to screens that are either glued in place or which require alarming force to prise away. The ElitePad is different. It is a slate which is actually easier to take apart than most laptops, thanks to magnetic attachment. HP supplies a  depolarising jig into which you slot the tablet, whereupon you can easily remove the screen with a suction handle. There are a couple of screws to undo first, but it looks like an easy job.

Here are a few screen grabs from the explanatory video (embedded at the end of this post) which show what is involved. This is the tablet in the jig with the screen about to be removed.

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This is the screen coming away.

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And here is the unit with screen removed.

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Once opened up, HP says you can replace these parts:

  • Dock connector
  • speaker system
  • SD and Sim card connector
  • webcam
  • NFC (Near Field Communications) sensor
  • battery
  • wireless LAN
  • antennas
  • power board
  • motherboard
  • processor
  • memory card

According to the video, the motherboard “contains the SSD” which sounds disappointing, since one of the first things you might want to do is to replace the rather small 32GB or 64GB SSD with a larger one.

Unfortunately this feature is not aimed at home users wanting to modify or fix their own tablets; you need the jig and HP training. At least, that is the official line; but I imagine that the DIY community will also benefit from this approach.

The ElitePad has a 10″ 1280×800 screen, dual core Z2760 Atom processor, 2GB RAM, and 32GB or 64GB SSD. It also supports memory expansion via an SD card, and there an option for a SIM for mobile broadband. Battery life is around 8 hours.

HP is using expansion jackets to adapt the ElitePad for specialist tasks – a throwback to the iPaq (remember that?) handheld computer which used the same concept. This includes jackets with additional battery, a productivity jacket with a keyboard and stand, a jacket for medical use, a retail POS (point of sale) option, and a rugged case for outside use. I hated the iPaq jackets, which were horribly bulky, but these look like a better proposition, though it is still a shame to bulk up your nice slim slate with fat case.

According to HP, a key selling point of the ElitePad is enterprise manageability thanks to Active Directory support. Of course this is x86 Windows 8, not Windows RT which cannot be domain-joined.

I do get the impression that HP has put considerable effort into the ElitePad which is not just a me-too Windows 8 product. Good to see.

The main snag with the ElitePad is its high price. It starts at $699 in the US, or £520 + VAT in the UK, and considering the lowly specification in terms of processing power, and the extra cost of the accessories, it looks poor value, though if it is a perfect fit for your business it might still be worth it (and no doubt you will get a better price if you buy in quantity).

Getting Windows 3.1 connected to the internet (in DOSBox of course)

What if, for historical reasons, you wanted to test early Windows internet software?

You would do well to run up DOSBox. Better still, the Megabuild version which includes an emulated NE2000 network card.

Then you install DOS and Windows 3.x. Not too difficult if you can find copies of the software.

What next? This is where I wasted a certain amount of time. I found this information:

Run ne2000.com 0x65 3 0x300 and winpkt 0x65 before starting Windows

I found ne2000.com from the above link, but where was winpkt? Eventually I found it in many-other-drivers.zip on crynwr.com.

I still was not up and running. Then it dawned on me that I needed WinPcap on the host PC for the NE2000 emulation to work.

Next, I took a look at the DOSBox configuration file, which for this build is dosbox-SVN_MB6.conf. Nothing will work until you edit this file, since you need to specify which real NIC DOSBox should use. By default it is set to “list”, which means you get a list of candidates when you start up DOSBox.

I use Windows 8 with Hyper-V virtual networking installed, which complicates matters. It was not obvious which NIC to use, since three of mine are distinguished in the list only by GUIDs. I got it right on the second attempt.

Now I was getting somewhere. I had already added the driver initialisation into autoexec.bat. I installed Trumpet winsock which is still for sale though you get 30 days trial.  You just have to configure it. No DHCP but not too difficult:

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Note that the values here are examples; yours will be different.

IP address: a valid, unused IP address on your internal network

DNS server: the same as used by the host PC

Domain suffix: optional, your internal domain

Vector: this must match the first argument you gave to ne2000.com, without the 0x

Netmask: same as you use on the host PC

Gateway: same as you use on the host PC

The other values I left at the default. Then you can try a ping to check that it works:

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Happy retro computing!

Review: Plantronics Voyager Legend UC B235 Bluetooth Headset

A high quality wireless headset is a valuable accessory for frequent phone users. The Plantronics Voyager Legend UC (87670) is a high-end device suitable for softphones like Skype as well as smartphones and tablets, and replaces the Voyager Pro UC. The UC means Unified Communications and means it comes with a USB Bluetooth adapter for wireless desktop connections; it is also bundled with a dock and charger case.

If you want to use Microsoft Lync, look out for the special B235–M (Microsoft) version (87680). If you only want to use it with mobile devices, look for the Voyager Legend (without the UC).

I have been impressed by Plantronics headsets in the past, and this one too is an excellent device though I encountered a few niggles getting started.

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In the box is the headset and USB adapter within a dual-purpose case/charger, a USB power adaptor, a desktop dock, a USB cable, and a few different sizes of ear gels and foam covers.

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The headset itself has a similar basic design to the earlier Voyager Pro, though the call/answer button has been repositioned and there is an additional button on the microphone boom.

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I am happy to see the call/answer button repositioned, since I found it awkward on the Pro. The ease of use of the buttons is critical, since you will often be operating them with the headset fitted, which means by feel alone. It takes practice of course, but the buttons on the Legend are well designed in this respect.

Another difference between the Pro and the Legend is the USB connection, for charging or wired connection to a PC. Whereas the Pro had a standard micro USB port, the Legend has a recessed magnetic connector. There is an adaptor supplied which converts this to a micro USB

The magnetic connector also enables the Legend to connect when in the case. The case has an external micro USB port so you can charge it in the case.

Note that the case also has a battery. According to Plantronics, if the case is fully charged, it can charge the headset twice before needing its own recharge, greatly increasing the effective talk time of the headset.

If that is not enough, you can also charge by sitting the Legend in a small desktop dock.

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The buttons on the Legend Pro are as follows:

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On/Off: self explanatory

Volume: a rocker switch which lets you increase or decrease volume to one of 9 positions. A tone sounds when you adjust the volume, and a voice announces when you reach maximum or minimum. Maximum volume is not that loud, perhaps to protect your hearing. It is fine provided the input volume from your device is reasonably loud, so check that if you have problems.

Call/Answer: Multi-function button. If there is an incoming call, tap to answer. During a call, tap to end call. Press and long hold to enter Bluetooth pairing mode. Press and hold for 2 seconds (indicated by a tone) to enter voice dial mode, or on iPhone, Siri. Double tap for redial of last inbound or outbound call.

Voice: Multi-function button, new in the Legend. Tap to use voice commands. During a call, tap to mute or unmute microphone. During music streaming, press and hold to play or pause.

The multi functions take a little bit of learning, but this does not take long.

Using the Voyager Legend Pro

There are apparently three microphones, nose-cancelling digital signal processing, and stainless steel windscreens in the Legend, and it shows in good voice quality; the results I got were consistently clear.

Pairing with the devices I tried – two phones and a PC – was straightforward. I used voice control (other than with the PC which is pre-paired using the supplied USB receiver). Tap voice, say “Pair mode”, go to Bluetooth devices on the phone and connect.

You can pair with two phones simultaneously. If you are making a call using voice control, and two phones are connected, it seems to default to whatever it thinks is “phone 1”.

I got good results both with the smartphones and with Skype on the PC. On the PC, the only thing that caught me out initially was that I had to press the Call button to enable Skype audio, even though Skype thought it was connected to the headset.

The incoming sound quality is fine for voice but disappointing for music. You cannot expect a mono headset to compete with high-end ear buds for audio, but I recall the Pro being a little better in this respect.

When I first connected to an Android phone, some features did not work properly. The basics worked, but voice dialling always seemed to call the wrong person, and pause/resume of music did not work. I connected to a Windows Phone 8 device, which proved more reliable. Then I reconnected to the Android phone, and everything now worked there too. The reason, I suspect, for some unpredictable behaviour is that many of the clever features of the Legend depend on the Bluetooth stack on the mobile device, hardware and software. Note that the things you can do with voice dialling and how well it works depend mainly on your mobile, not on the headset, though a good microphone like this one helps.

The headset is comfortable and I can happily wear it for long periods. As mentioned above, the button placement is better than on the Pro, and for this reason alone I prefer it.

Smart features

The Legend has a few smart tricks which distinguish it:

1. Voice commands. There are 9 voice commands you can use after tapping the voice button, such as “Pair mode”, “Check battery”, “Am I connected”, and “Redial”. Since the number of commands is limited, accuracy of recognition I found good. Note that voice dialling is engaged using the Call button, not the voice button, which is confusing. The reason is that voice dialling is more a feature of whatever mobile you are connected to, than it is of the headset itself.

2. Sensors. The Legend recognises when you put it on or take it off. Putting on the headset will answer a call, taking it off will pause streaming audio, for example. The call button is locked when the headset is not being worn.

3. Vocalyst is a subscription service you can use with the headset. A code for a year of basic service is included in the box.  You can connect to email, Twitter or Facebook, check news and sports, and so on. I did not try this; it does not look business-ready with limited Exchange support, for example.

4. Headset update. If you download the MyHeadset updater you can customise the Legend. I used this to replace the US voice with a UK voice, a nice feature.

5. Apps. I installed a couple of Android apps, MyHeadset which shows battery life, and FindMyHeadset which plays a tone if you have lost your headset but it is within range. The Spokes PC app also shows battery life and enables UC presence features and other settings.

Conclusion

This headset is excellent. The charger case is a great idea, but note that it does not hold all the accessories; I would like to keep the USB adaptor in there.

The new voice button is on the whole successful, within its limited goals.

I liked the ability to pair with two phones, the option for a UK voice, and the improved call button placement over the Voyager Pro.

There is still scope for improvement in usability and features, but much of the experience is down to how well Bluetooth is implemented in your particular mobile device, and how up to date is its specification.

On the desktop this is ideal for Skype and other softphones.

Specifications

Bluetooth version: 3.0 with A2DP (Advanced Audio Distribution), AVRCP (Audio/Video Remote Control), HFP (Wideband Hands-free) 1.6, HSP (Headset) 1.2, Phone Book access (PBAP), SSP2 (Secure Simple Pairing).

Headset weight: 18g.

Battery life: 7 hours talk time, 11 days standby.

Charge time: 90 minutes.

Operating distance: 10m.

    

Linn music downloads: is the Studio Master worth the extra cost?

I was interested to note from this feature in the Financial Times that more than half of the music downloads sold by Linn, a UK audio company, are of the “Studio Master” at 24 bit, 192kHz, rather than the cheaper MP3 or 16 bit, 44.1kHz as used for CDs. Apparently the MD Gilad Tiefenbrun had projected that the Studio Masters would only be 5% of sales, but in fact:

Even though Studio Master albums cost £18 compared with £5 for an MP3 version, these highest-quality recordings account for more than half of all downloads. That proportion rises to 90 per cent for classical recordings.

The question: why? Here are sample prices, in this case for Claire Martin’s Too Much in Love to Care:

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The prices range from £8.00 in 320k MP3 to £18.00 for the Studio Master. CD quality is £10.00. These are substantial differences. You could have more than twice as much music for the same money in MP3, and 80% more music in CD quality.

Linn says of the Studio Master:

If absolute sound quality is what you want then this file is best for you.

However, whether a Studio Master is audibly different from CD quality, if mastered to sound the same, is disputed. A well-known study, which has never been disproved as far as I am aware, found that music could be played through a 16/44.1 analog to digital to analog loop without listeners being aware of the difference. Science bears this out, to the extent that for music at normal listening levels the Shannon/Nyquist theorem indicates that the entire original music signal can be recovered up to half the sampling frequency, in this case 22kHz which is beyond the range of human hearing.

MP3 uses lossy compression, making the choice of CD quality over MP3 understandable (especially for only 25% extra cost), but even here most people struggle to hear the difference between MP3 at 320k and its original source. The folks at Hydrogen Audio have studied this obsessively; there is plenty of objective evidence.

Why then do people buy the Studio Master? Here are a few contenders.

1. Ignorance. Linn says (or strongly implies) that it sounds better, and Linn should know.

2. Anxiety. The buyer wants the best sound and is not sure whether or not the Studio Master might sound better, so rather than take a chance decides to cover herself with the premium download.

3. For further processing. When you process digital audio, the quality degrades. Studios therefore work with high resolution audio as they may process the audio multiple times. Given that most listeners are not running studios, I think we can dismiss this for most purchasers.

4. The Studio Master is mastered to sound better. This is an interesting possibility. Here is a comment from Linn’s forums:

When I converted the original 24bit FLAC file into an MP3 myself I was unable to hear any differences between them. But When comparing the Linn MP3 and 24bit FLAC versions I can hear a difference. This suggests to me that the difference I hear is due to Linn using two differently masterered versions for their MP3 and 24bit FLAC files.

The implication is that the MP3 and lossless versions could sound the same, for practical purposes, as the Studio Master; but either by accident or design it does not.

5. Is it possible that contrary to the evidence referenced above, high resolution audio (ie more than CD quality) does sound better? Certainly many people believe this. However, in my experience the number falls dramatically if you include only those who have done objective blind listening tests to verify it. Further, those who do experiment with objective tests invariably discover that the audible differences (if they exist) are very small.

The frustrating aspect of this is that in practice most CDs that you can buy, or MP3s you can download, sound worse than they should. There are many reasons for this, of which the biggest is probably the “loudness wars”, in which the dynamic range of 16/44.1 audio is squandered for the sake of the overall loudness of the audio, using compression and clipping to reduce the difference between the loudest and quietest passages.

Other common problems are that the best source tapes are not used, or that (in the case of older recordings) noise reduction damages the audio quality, or that the frequency response is adjusted for increased “boom and tizz” in the belief that this may sound more impressive.

High resolution recordings, such as those available on SACD, are generally (but not always) less prone to these problems, because they are designed for a more discriminating market. In other words, they sound better not because of high resolution itself, but for other reasons. Purchasers however may attribute the quality to the high resolution, making them inclined to purchase Studio Masters from Linn.

On the other hand, if Linn masters this music to sound the same in all formats, there is no reason the same logic should apply.

My suggestion: try one of Linn’s sample downloads. Do your own conversion of the Studio Master to CD quality or 320K MP3 and see if you can hear the difference using something like Foobar ABX. If you cannot tell the difference, there is no reason to buy the Studio Master unless Linn is deliberately making the other formats sound less good.

Review: Three-in-one Jabra Revo headphones and headset: wired, wireless and USB

If headphones are judged on versatility, the Jabra Revo wins the prize. It works wired and wireless, it’s a USB audio device, it’s a headset with remote control, and as a final flourish it folds into a moderately compact size that you can slip in the supplied bag.

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You might think that the result of this flexibility would be a fiddly and complex device, but this is not the case. The Revo has an elegant design and looks modern and sleek. The construction feels high quality as well; these headphones are lovely to handle.

In the solid plastic box you get the headphones, a drawstring bag, a USB cable, an audio cable (with four connectors on each 3.5mm jack, suitable for a headset connection to a mobile phone or tablet. The cables are braided for tangle-free connections, and bright orange so you will not miss them.

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There is also a “Getting started” leaflet which I recommend you read, since not everything is obvious.

Step one is to charge the headphones. This is done using the USB cable. No charger is supplied, but you probably have a few of these already, or you can plug into any PC or Mac. A red light comes on while charging, and turns off when charging is complete, which takes about two hours from flat.

Step two is to pair the headphones with your mobile device. For this you can put a three-way on/off/pairing switch, tucked under the right-hand earphone, into the pairing position, for pairing in the normal way. Alternatively, just put it to the On position, and touch an NFC-enabled device to the left earphone (as I noted, not everything is obvious). This should then pair automatically, subject to a prompt on your mobile device.

I had mixed success with NFC. A Sony Xperia T smartphone failed twice, with a message “Could not pair Jabra Revo”, but worked on the third attempt. A Nokia Lumia 620 worked on the second attempt.

More than one device can be connected simultaneously, though only one at a time will play. I found this worked; I could play music on one device, then press play on another device and it automatically switched.

The good news is that Bluetooth audio worked well for me, with no skips or stutters, perhaps thanks to Jabra’s long experience with mobile communications. Volume was low to begin with, but note that the back of the right-hand earphone is also a touch volume control, and with a few strokes you can get more than enough volume.

There are also buttons at the centre of each earphone.

The right-hand button is multi-function, and does play/pause, or answer/end call, or reject a call if you hold it down, or redial last number if you double-tap.

The left-hand button is for the Jabra Sound App for iOS or Android. It is meant to launch the app, but this did not work for me with the Sony Xperia.

If you want to use the headphones wired, just plug the audio cable into the headphones. No battery power is required. If you want to use them as a USB device, attach the USB cable to a computer, wait for the drivers to install, and it works. I tried it with Skype and got reasonable results, though the microphone quality is less good than that of the headphones.

Jabra Sound app

If you have an Apple iOS or Google Android device, you can download the Jabra Sound app. This is a music player which claims to optimise sound for the headphones. The app is free but requires a code, supplied with the headphones, to activate it.

Using the app, you specify which Jabra headphones you are using. Next, you can set Dolby Processing, Mobile Surround, and Equalisation. If you turn Dolby Processing off, the other options are disabled as well.

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I am a sceptic when it comes to this kind of processing, and the Jabra Sound app did nothing to convince me that it is worthwhile. I listened to I.G.Y. by Donald Fagen, which is a well-recorded track, and found that adding “Mobile Surround” made it noticeably worse, less natural and less clear. The equalizer could be useful though, particularly as the Revo are not the most neutral headphones I have heard.

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Jabra Sound is a music player and only works with local music files. You cannot use it with Spotify or Google Play or other streaming services.

Revo in use

The comfort of these on-ear headphones is good, though tastes vary and I found them just a little stiff. Then again, wireless implies mobility and a firm fit is no bad thing.

How about the sound? There are a couple of points to note. First, all connections are not equal. I found that the wired connection sounds best, followed by the USB connection, followed by the wireless connection. That does not mean that wireless sounds bad, but I did find it slightly grainy in comparison. Only slightly; if you think Bluetooth audio means low quality sound, think again.

Second, the Revo seems to accentuate the bass, a little too much for my taste. This may be good marketing as many people seem to prefer this kind of sound, but if you want to hear what the mastering engineer intended you may prefer a more neutral sound.

These points aside, the sound is sweet, clear and refined. They are not reference quality, being easily bettered by, say, high-end Sennheisers, Judged purely on the basis of sound quality for the price, the Revo is nothing special. On the other hand, this is a bundle of smart technology, considering that it is also a wireless headset with a built-in touch volume control. This makes it hard to make a fair comparison. Given the capabilities of the product overall, the sound quality is decent.

I have mixed feelings about the touch controls. The ability to control volume and skip music tracks using taps and strokes is elegant, but inevitably there is more scope for mis-taps than with conventional buttons, and I found the volume control imprecise. That said, it is great to have volume and play/pause on the headphones themselves.

Conclusion

The Revo has a lot going for it. Elegant design, high quality construction, good wireless performance without any skips or stutters, and unmatched flexibility – remember, this is a headset that you can use for phone calls as well as for enjoying music.

On the negative side, the tonality is a little bass-heavy and the sound quality good but no better than it should be considering the premium price.

If the flexibility is something you can make use of, the Revo is a strong contender.

Specifications:

Driver size 40mm
Impedance 32 Ohm
Frequency response (no tolerance given) 20Hz – 20,000Hz
Sensitivity 119 dB at 1v/1kHz
Weight 240g
Battery life 12 hours playback/10 days standby
Charge time 2 hours
Wireless range 10m