Herb Sutter reports that C++ 0x, which will be called C++ 11, has been unanimously approved by the ISO C++ committee. The “11” in the name refers to the year of approval, 2011. The current standard is C++ 98, though amended as C++ 03, so it has taken 8 or 13 years to update it depending on how you count it.
This means that compiler makers can get on with implementing the full C++ 11 standard. Most current compilers implement some of the features already. This Apache wiki shows the current status. A quick glance suggests that the open source GCC is ahead of the pack, followed by Intel C++ and then perhaps Microsoft Visual C++.
C++ 11 is pretty much compatible with C++ 03 so existing code should still work. However there are many new features, enough for Bjarne Stroustrup to say in his feature summary:
Surprisingly, C++0x feels like a new language: The pieces just fit together better than they used to and I find a higher-level style of programming more natural than before and as efficient as ever. If you timidly approach C++ as just a better C or as an object-oriented language, you are going to miss the point. The abstractions are simply more flexible and affordable than before. Rely on the old mantra: If you think of it as a separate idea or object, represent it directly in the program; model real-world objects, and abstractions directly in code. It’s easier now.
Concurrent programming is better supported in C++ 11, important for getting the best performance from modern hardware.
That said, C++ 11 remains a demanding language to learn and use. As Stroustrup notes, since C++ 11 is a superset of C++ 98 it is technically harder to learn all of it, though new libraries and abstractions should help beginners. The reasons for using or not using C++ are not going to change significantly with this new standard.
- No native code development on Windows Phone 7 says Microsoft – so what about Flash?
- A quick hands-on with native code compilation for .NET
- Native code client coming for CardSpace as .NET runtime too demanding
- Adapting a native code DLL to be called from a Store or Universal Windows app
- Native code interop in Adobe AIR vs Microsoft Silverlight