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By tim, on November 9th, 2011 Follow tim on Twitter
Adobe is stating that mobile Flash will no longer be developed:
Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores. We will no longer continue to develop Flash Player in the browser to work with
…continue reading What next for Adobe Flash? Think runtime not plugin
By tim, on October 14th, 2011 Follow tim on Twitter
The unstated theme of Adobe MAX 2011 last week was this: what is the future of Flash? The issue being that with HTML 5 ascendant and Apple wrecking the idea of Flash as an ubiquitous web plug-in, should Adobe be frantically retooling its design tools for HTML and apps, or does Flash still have
…continue reading Adobe MAX 2011 and the future of Flash
By tim, on October 5th, 2011 Follow tim on Twitter
I have just attended a session on the future of Flash Professional, the designer-oriented authoring tool for Flash, here at Adobe MAX in Los Angeles.
One feature that caught my attention is that export to HTML is coming to Flash Professional. Adobe already has a research project called Project Wallaby which converts .fla files
…continue reading Adobe Flash Professional to get HTML authoring features
By tim, on September 22nd, 2011 Follow tim on Twitter
Appcelerator has launched its Mobile Marketplace, offering software components for mobile and web developers using Titanium, Appcelerator’s cross-platform toolkit for Apple iOS, Google Android, and others – though only iOS and Android seem to be supported in the Marketplace currently.
Developers create modules using the Titanium Module SDK, and get 70% of revenue.
…continue reading Appcelerator opens component marketplace for mobile developers
By tim, on September 21st, 2011 Follow tim on Twitter
Adobe has announced that Flash 11 and AIR 3 will ship in early October.
There are significant changes in this release.
Flash gets Stage 3D (previously codenamed Molehill), a set of low-level 3D APIs, GPU accelerated where hardware allows, which will make console-like 3D graphics and games possible in Flash. Stage 3D wraps DirectX
…continue reading Adobe to ship Flash 11 and AIR 3, repositions Flash vs HTML 5
By tim, on August 15th, 2011 Follow tim on Twitter
Adobe has released a preview of Muse, a new web site design tool.
My first reaction was one of be-musement. What is wrong with Dreamweaver, the excellent web design tool included in Creative Suite? Bearing in mind that there is also a simplified Dreamweaver aimed at less technical business users, called Contribute.
Here are
…continue reading Adobe Muse: so what is wrong with Dreamweaver?
By tim, on August 1st, 2011 Follow tim on Twitter
Adobe has released a preview of Edge, a new tool for creating animations in HTML 5, JavaScript and CSS3.
Edge is interesting on two levels. First, HTML 5 lacks strong design tools so a new tool from Adobe is welcome. Edge is a timeline-based tool for creating animations. You import elements such as images,
…continue reading Adobe Edge previewed: another step towards HTML 5
By tim, on July 21st, 2011 Follow tim on Twitter
Wolfram has announced the Computable Document Format (CDF), a document format that enables live computation to be embedded within it. “It’s a new way to communicate the world’s quantitative ideas much more richly than we have in the past, and in doing that a new kind of active document,” says Conrad Wolfram, Strategic Director
…continue reading Wolfram announces Computable Document Format for interactive docs
By tim, on July 20th, 2011 Follow tim on Twitter
What next for Mozilla? Tristan Nitot, president of Mozilla Europe, posts about some of the issues facing the open source browser project and Foundation. His list is not meant to be a list of problems for Mozilla exactly, but it does read a bit like that, especially the third point:
Google marketing budgets for
…continue reading Mozilla CEO fearful of closed mobile platforms. So what next for Mozilla and Firefox?
By tim, on July 19th, 2011 Follow tim on Twitter
Yesterday, SUSE and Xamarin announced, in effect, the transfer of all things Mono to Xamarin.
The agreement grants Xamarin a broad, perpetual license to all intellectual property covering Mono, MonoTouch, Mono for Android and Mono Tools for Visual Studio. Xamarin will also provide technical support to SUSE customers using Mono-based products, and assume stewardship
…continue reading The strategy behind Mono has shifted: ten years of open source .NET
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