Category Archives: software development

Microsoft takes its .NET runtime open source and cross-platform, announces new C++ compilers for iOS and Android: unpacking today’s news

Microsoft announced today that the .NET runtime will be open source and cross-platform for Linux and Mac. There are a several announcements and it is potentially confusing, so here is a quick summary.

The .NET runtime, also known as the CLR (Common Language Runtime) is the virtual machine that runs Microsoft’s C#, F# and Visual Basic .NET languages, performing just –in-time compilation to native code and providing interop between the application code and the operating system APIs. It is distinct from the .NET Framework, which is the library of mostly C# code that underlies application platforms like ASP.NET, Windows Presentation Foundation (WPF), Windows Forms, Windows Communication Foundation and more.

There is is already a cross-platform version of .NET, an open source project called Mono founded by Miguel de Icaza in 2001, not long after the first preview release of C# in 2000. Mono runs on Linux, Mac and Windows. In addition, de Icaza is co-founder of Xamarin, which uses Mono together with its own technology to compile C# for iOS, Android and Mac OS X.

Further, some of .NET is already open source. At Microsoft’s Build conference earlier this year, Anders Hejlsberg made the Roslyn project, the compiler for the next generation of the .NET Runtime, open source under the Apache 2.0 license. I spoke to Hejlsberg about the announcement and wrote it up on the Register here. Note the key point:

Since Roslyn is the compiler for the forthcoming C# 6.0, does that mean C# itself is now an open source language? “Yes, absolutely,” says Hejlsberg.

What then is today’s news? Blow by blow, here are what seems to me the main pieces:

  • The CLR itself will be open source. This is the C++ code from which the CLR is compiled.
  • Microsoft will provide a full open source server stack for Mac and Linux including the CLR. This will not include the frameworks for client applications; no Windows Forms or WPF. Rather, it is the “.NET Core Runtime” and “.NET Core Framework”. However Microsoft is working with the Mono team which does support client applications so there could be some interesting permutations (bear in mind that Mono also has its own runtime). However Microsoft is focused on the server stack.
  • Microsoft will release C++ frameworks and compilers for iOS and Android, using the open source Clang (C and C++ compiler front-end) and LVVM (code generation back end), but with Visual Studio as the IDE. If you are targeting iOS you will need a Mac with a build agent, or you can use a cloud build service (see below). The Android compiler is available now in preview, the iOS compiler is coming soon. “You can edit and debug a single set of C++ source code, and build it for iOS, Android and Windows,” says Microsoft’s Soma Somasegar, corporate VP of the developer division.
  • Microsoft has a new Android emulator for Windows based on Hyper-V. This will assist with Android development using Cordova (the HTML and JavaScript approach also used by PhoneGap) as well as the new C++ option.

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  • The next Visual Studio will be called Visual Studio 2015 and is now available in preview; download it here.
  • There will be a thing called Connected Services to make it easier to code against Office 365, Salesforce and Azure
  • A new edition of Visual Studio 2013, called the Community Edition, is now available for free, download it here. The big difference between this and the current Express editions is first that the Community Edition supports multiple target types, whereas you needed a different Express edition for Web applications, Windows Store and Phone apps, and Windows desktop apps.  Second, the Community Edition is extensible so that third parties can create plug-ins; today Xamarin was among the first to announce support. There may be some license restrictions; I am clarifying and will update later.
  • New Cloud Deployment Projects for Azure enable the cloud infrastructure associated with a project to be captured as code.
  • Release Management is being added to Visual Studio Online, Microsoft’s cloud-hosted Team Foundation Server.
  • Enhancements to the Visual Studio Online build service will support builds for iOS and OS X
  • Visual Studio 2013 Update 4 is complete. This is not a big update but adds fixes for TFS and Visual C++ as well as some new features in TFS and in GPU performance diagnostics.

The process by which these new .NET projects will interact with the open source community will be handled by the .NET Foundation.

What is Microsoft up to?

Today’s announcements are extensive, but with two overall themes.

The first is about open sourcing .NET,  a process that was already under way, and the second is about cross-platform.

It is the cross-platform announcements that are more notable, though they go hand in hand with the open source process, partly because of Microsoft’s increasingly close relationship with Mono and Xamarin. Note that Microsoft is doing its own C++ compilers for iOS and Android, but leaving the mobile C# and .NET space open for Xamarin.

By adding native code iOS and Android mobile into Visual Studio, Microsoft is signalling real commitment to these platforms. You could interpret this as an admission that Windows Phone and Windows tablets will never reach parity with their rivals, but it is more a consequence of the company’s focus on cloud, and in particular Office 365 and Azure. The company is prioritising the promotion of its cloud services by providing strong tooling for all major client platforms.

The provision of new Microsoft server-side .NET runtimes for Mac and Linux is a surprise to me. The Mac is not much used as a server but very widely used for development. Linux is an increasingly important operating system within the Azure cloud platform.

A side effect of all this is that the .NET Framework may finally fulfil its cross-platform promise, something Microsoft suppressed for years by only supporting it on Windows. That is good news for those who like programming in C#.

The .NET Framework is changing substantially in its next version. This is partly because of the Roslyn compiler, which is itself written in C# and opens up new possibilities for rich refactoring and code transformation; and partly because of .NET Core and major changes in the forthcoming version of ASP.NET.

Is Microsoft concerned that by supporting Linux it might reduce the usage of Windows Server? “In Azure, Windows and Linux are a core part of our platform,” Somesegar told me. “Helping developers by providing a good set of tools and letting them decide what server they run on, we feel is all goodness. If you want a complete open source platform, we have the tools for them.”

How big are these announcements? “I would say huge,”  Somasegar told me, “What is shows is that we are not being constrained by any one platform. We are doing more open source, more cross-platform, delivering Visual Studio free to a broader set of people. It’s all about having a great developer offering irrespective of what platform they are targeting or what kind of app they are building.”

That’s Microsoft’s perspective then. In the end, whether you interpret these moves as a sign of strength or weakness for Microsoft, developers will gain from these enhancements to Visual Studio and the .NET platform.

Writing for The Register

Since the beginning of October I have been working two days a week for The Register. I am still freelance for the other three days so also available for other work.

Why the Register? I have been contributing for some years and there are several things I like about the publication. It is known of course for its attention-grabbing headlines but you will also find solid technical content there; it was one of the first sites to report the Linux Shellshock bug, for example, and did so in detail with strong follow-up posts, making the site a good one for admins to follow. There is also a strong developer readership which is good from my perspective. Editorially it is diverse and you will find plenty of different opinions expressed by the staff and contributors, which I consider a strength. Organisationally, The Register is refreshingly unbureaucratic. 

It reminds me in some ways of the best days of Personal Computer World, a famous print magazine which ceased publication in 2009. PCW was a delight because it was not shy about covering small niches as well as mainstream technology, in the days when it had plenty of editorial pages to fill.

The comments are worth reading too; not all of them, but there are plenty of smart readers. On any specific topic, logic suggests that some of the readers will know more about it than the journalist; you should always glance at the comments.

The Register is also a well-read site; number 513 in the UK according to Alexa, and 2204 in the USA. Judging by Alexa it is seems to be the most popular tech news site in the UK though I am not an expert on web stats.

I will continue to post here of course, as well as covering hardware, gadgets and audio on http://gadgets.itwriting.com/.

In case you missed it, this is what I came up with in October – it was a bit more than 2 days a week as it turned out, I am not superhuman:

Programming Office 365- Hands On with Microsoft’s new APIs

Microsoft unwraps new auto data-protection in Office 365 tools

Mozilla- Spidermonkey ATE Apple’s JavaScriptCore, THRASHED Google V8

Microsoft shows off spanking Win 10 PCs, compute-tastic Azure

Happy 2nd birthday, Windows 8 and Surface- Anatomy of a disaster

Entity Framework goes ‘code first’ as Microsoft pulls visual design tool

Lollipop unwrapped- Chromium WebView will update via Google Play

Microsoft and Dell’s cloud in a box- Instant Azure for the data centre

Migrate to the cloud and watch your business take flight

Docker’s app containers are coming to Windows Server, says Microsoft

Sway- Microsoft’s new Office app doesn’t have an Undo function

Influential scribe Charles Petzold- How I figured out the Windows API

Software gurus- Only developers can defeat mass surveillance

Xamarin, IBM lob cross-platform mobile app dev tools at Microsoft coders

Windows 10 feedback- ‘Microsoft, please do a deal with Google to use its browser’

No tiles, no NAP – next Windows for data centre looks promising

Vanished blog posts- Enterprise gaps- Welcome to Windows 10

One Windows- How does that work… and WTF is a Universal App-

Windows 10- One for the suits, right Microsoft- Or so one THOUGHT

Coding Office for cross platform: Microsoft explains its approach

At last month’s @Scale conference in San Francisco, developers from a number of well-known companies (Google, Facebook, Twitter, Dropbox and others) spoke about the challenge of scaling applications and services to millions or even billions of users.

Among the speakers was Igor Zaika, Distinguished Engineer in the Microsoft Office team, and the video (embedded below) is illuminating not only as an example of how to code across multiple platforms, but also as an insight into where the company is taking Office.

Zaika gives a brief résumé of the history of Office, mentioning how the team has experienced the highs and lows of cross-platform code. Word 6.0 (1993) was great on Windows but a disaster on the Mac. The team built an entire Win32 emulation layer for the Mac, enabling a high level of code reuse, but resulting in a poor user experience and lots of platform-specific bugs and performance issues in the Mac version.

Next came Word 98 for the Mac, which took the opposite approach, forking the code to create an optimized Mac-specific version. It was well received and great for user experience, but “it was only fun for the first couple of years,” says Zaika. As the Windows version evolved, merging code from the main trunk into the Mac version became increasingly difficult.

Today Microsoft is committed not only to Mac and Windows versions of Word, but to all the major platforms, by which Zaika means Apple (including iOS), Android, Windows (desktop and WinRT) and Web. “If we don’t, we are not going to have a sustainable business,” he says.

WinRT is short for the Windows Runtime, also known as Metro, or as the Store App platform. Zaika says that the relationship between WinRT and Win32 (desktop Windows) is similar to that between Apple’s OS X and iOS.

Time for a brief digression of my own: some observers have said that Microsoft should have made a dedicated version of Windows for touch/mobile rather than attempting to do both at once in Windows 8. The truth is that it did, but Microsoft chose to bundle both into one operating system in Windows 8. Windows RT (the ARM version used in Surface RT) is a close parallel to the iPad, since only WinRT apps can be installed. What seems to be happening now is that Windows Phone and Windows RT will be merged, so that the equivalence of WinRT and iOS will be closer and more obvious.

Microsoft’s goal with Office is to achieve high content fidelity and consistency of functionality across all platforms, but to use native UX/UI frameworks so that each version integrates properly with the operating system on which it runs. The company also wants to achieve a faster shipping cycle; the traditional two-year cycle is not fast enough, says Zaika.

What then is Microsoft’s technical strategy for cross-platform Office now? The starting point, Zaika explains, is a shared core of C++ code. Office has always been written in C/C++, and “that has worked out well for us,” he says, since it is the only language that compiles to native code across all the platforms (web is an exception, and one that Zaika did not talk much about, except to note the importance of “shared service code,” cloud-based code that is used for features that do not need to work offline).

In order for the shared non-visual code to work correctly cross-platform, Microsoft has a number of platform abstraction layers (PALs). No #ifdefs (to handle platform differences) are allowed in the shared code itself. However, rather than a monolithic Win32 emulation as used in Word 6.0 for the Mac, Microsoft now has numerous mini-PALs. There is also a willingness to compromise, abandoning shared code if it is necessary for a good platform experience.

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How do you ensure cross-platform fidelity in places where you cannot share code? The alternative is unit testing, says Zaika, and there is a strong reliance on this in Office development.

There is also an abstraction layer for document rendering. Office requires composition, animation and touch APIs on each platform. Microsoft uses DirectX on Win32, a thin layer over Apple’s CoreAnimation API on Mac and iOS, a thin layer over XAML on WinRT, and a thinnish layer over Java on Android.

The outcome of Microsoft’s architectural work is a high level of code sharing, despite the commitment to native frameworks for UX. Zaika showed a slide revealing code sharing of over 95% for PowerPoint on WinRT and Android.

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What can Microsoft-watchers infer from this about the future of Office? While there are no revelations here, it does seem that work on Office for WinRT and for Android is well advanced.

Office for WinRT has implications for future Windows tablets. If a version of Office with at least the functionality of Office for iPad runs on WinRT, there is no longer any need to include the Windows desktop on future Windows tablets – by which I mean not laptop replacements like Surface 3.0, but smaller tablets. That will make such devices less perplexing for users than Surface RT, though with equivalent versions of Office on both Android and iOS tablets, the unique advantages of Windows tablets will be harder to identify.

Thanks to WalkingCat on Twitter for alerting me to this video.

Xamarin Evolve: developers enjoy the buzz around cross-platform coding with C#

“It’s like a Microsoft developer event back when they were good,” one exhibitor here at Xamarin Evolve in Atlanta told me, and I do see what he means. There is plenty of buzz, since Xamarin is just three years old as a company and growing fast; there is the sense of an emerging technology, and that developers are actually enjoying their exploration of what they can do on today’s mobile devices.

Microsoft is an engineering-led company and was more so in its early days. The same is true of Xamarin. It also also still small enough that everyone is approachable, including co-founders Miguel de Icaza and Nat Friedman. The session on what’s new in Xamarin.Mac and Xamarin.iOS was presented by de Icaza, and it is obvious that he is still hands-on with the technology and knows it inside out. Developers warm to this because they feel that the company will be responsive to their needs.

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Approachability is important, because this is a company that is delivering code at breakneck speed and bugs or known issues are not uncommon. A typical conversation with an attendee here goes like this:

“How do you find the tools?” “Oh, we like them, they are working well for us. Well, we did find some bugs, but we talked to Xamarin about them and they were fixed quickly.”

Xamarin’s tools let you write C# code and compile it for iOS, Android and Mac. If you are building for Windows Phone or Windows, you will probably use Microsoft’s tools and share non-visual C# code, though the recently introduced Xamarin Forms, a cross-platform XML language for defining a user interface, builds for Windows Phone as well as iOS and Android.

The relationship with Microsoft runs deep. The main appeal of the tools is to Microsoft platform developers who either want to use their existing C# (or now F#) skills to respond to the inevitable demand for iOS and Android clients, or to port existing C# code, or to make use of existing C# libraries to integrate with Windows applications on the server.

That said, Xamarin is beginning to appeal to developers from outside the Microsoft ecosystem and I was told that there is now demand for Xamarin to run introductory C# classes. Key to its appeal is that you get deep native integration on each platform. The word “native” is abused by cross-platform tool vendors, all of whom claim to have it. In Xamarin’s case what it means is that the user interface is rendered using native controls on each platform. There are also extensive language bindings so that, for example, you can call the iOS API seamlessly from C# code. Of course this code is not cross-platform, so developers need to work out how to structure their solutions to isolate the platform-specific code so that the app builds correctly for each target. The developers of Wordament, a casual game which started out as a Windows Phone app, gave a nice session on this here at Evolve.

Wordament has an interesting history. It started out using Silverlight for Windows Phone and Google App Engine on the server. Following outages with Google App Engine, the server parts were moved to Azure. Then for Windows 8 the team ported the app to HTML and JavaScript. Then they did a port to Objective C for iOS and Java for Android. Then they found that managing all these codebases made it near-impossible to add features. Wordament is a network game where you compete simultaneously with players on all platforms, so all versions need to keep tightly in step. So they ported to Xamarin and now it is C# on all platforms.. 

I digress. The attendees here are mostly from a Microsoft platform background, and they like the fact that Xamarin works with Visual Studio. This also means that there are plenty of Microsoft partner companies here, such as the component vendors DevExpress, Syncfusion, Infragistics and ComponentOne. It is curious: according to one of the component companies I spoke to, Microsoft platform developers get the value of this approach where others do not. They have had only limited success with products for native iOS or Android development, but now that Xamarin Forms has come along, interest is high.

Another Microsoft connection is Charles Petzold – yes, the guy who wrote Programming Windows – who is here presenting on Xamarin Forms and signing preview copies of his book on the subject. Petzold now works for Xamarin; I interviewed him here and hope to post this soon. Microsoft itself is here as well; it is the biggest sponsor and promoting Microsoft Azure along with Visual Studio.

Xamarin is not Microsoft though, and that is also important. IBM is also a big sponsor, and announced a partnership with Xamarin, offering libraries and IDE add-ins to integrate with its Worklight mobile-oriented middleware. Amazon is here, promoting both its app platform and its cloud services. Google is a sponsor though not all that visible here; Peter Friese from the company gave a session on using Google Play Services, and Jon Skeet also from Google presented a session, but it was pure C# and not Google-specific. Salesforce is a sponsor because it wants developers to hook into its cloud services no matter what tool they use; so too is Dropbox.

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Most of the Xamarin folk use Macs, and either use Xamarin Studio (a customised version of the open source MonoDevelop IDE), or Visual Studio running in a virtual machine (given that the team mostly use Macs, this seems to me the preferred platform for Xamarin development, though Visual Studio is a more advanced IDE so you will probably end up dipping in and out of Windows/Mac however you approach it).

Xamarin announced several new products here at Evolve; I gave a quick summary in a Register post. To be specific:

  • A new fast Android emulator based on Virtual Box
  • Xamarin Sketches for trying out code with immediate analysis and execution
  • Xamarin Profiler
  • Xamarin Insights: analytics and troubleshooting for deployed apps

Of these, Sketches is the most interesting. You write snippets of code and the tool not only executes it but does magic like generating a graph from sequences of data. You can use it for UI code too, trying out different fonts, colours and shapes until you get something you like. It is great fun and would be good for teaching as well; maybe Xamarin could do a version for education at a modest price (or free)?

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I am looking forward to trying out Sketches though I have heard grumbles about the preview being hard to get working so it may have to wait until next week.

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VLC is coming to Windows Phone

The popular media playback app VLC is coming to Windows Phone as well as Windows tablets, according to an email sent to supporters of its Kickstarter project for VLC for WinRT (Windows Runtime).

A new preview release has been made available on the Windows Store, with the following changes:

  • using libVLC 2.2.0 core,
  • redesign of the interface,
  • huge performance improvements,
  • use of Winsock for networking instead of WinRTsock,
  • use of Windows 8.1 widgets,
  • move the interface code to Universal to prepare Windows Phone 8.1 port.

The app is currently x86 only, and this will have to change before a Windows Phone version is possible, since Windows Phone currently runs only on ARM chipsets. The VLC developers say:

While this release is still x86-only, we’ve made great advances on the ARM port. More news soon.

The progress of apps like VLC will be interesting to watch following the release of Windows 10 next year, which (from the user’s perspective) blurs the distinction between desktop apps (like the old version of VLC) and Store apps (like this new one). Can the Store app be good enough that users will not feel the need to have the desktop version installed? Even if it is, of course, the desktop version will remain the only choice for those on Windows 7 and earlier. In fact, make that Windows 8.0 and earlier, since the new version requires Windows 8.1.

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Is this why it is Windows 10 (not 9): avoiding Windows 95 detection?

Why did Microsoft call the Windows release after 8 version 10 rather than 9?

Windows boss Terry Myerson said it was because it was such a huge release – but then he would say that.

A more prosaic reason could be the old software problem of false version detection. After all, we have had Windows 9x before – that is, Windows 95 and Windows 98.

Former Windows chief Steven Sinofsky tweeted this a few hours ago:

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which if you follow the link gets this:

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The first of these throws an exception if the name of the OS starts with “Windows 9”; and there are plenty of others like it.

Now, Windows version numbers are complex (Windows 95 actually reported itself as version 4.0) and well-written applications would get this right. There is also a year or so before Windows 10 is released, which gives time for developers, and the suppliers of runtimes like Java, to fix their code if necessary.

Still, it seems to me plausible that avoiding a version headache was a factor behind the naming of Windows 10.

Testing mobile apps: Xamarin goes live with Test Cloud for iOS and Android (but no Windows Phone)

Testing a mobile app is challenging, thanks to operating system fragmentation combined with diversity of hardware. In April 2013 Xamarin acquired a company called LessPainful, specialists in functional testing for mobile apps, which had created a mobile app testing tool called Calabash. Calabash is based on Cucumber, and lets you define test steps and then combine them into natural language tests. LessPainful also had a cloud testing service which let you run tests on remote physical devices and see visual test reports.

Eighteen months on, Xamarin has now gone live with Test Cloud, and has announced some big names which it says are using the service, including Dropbox, Flipboard and eBay.

There are currently 1036 devices (the number changes regularly) in the Test Cloud, including 273 iOS and 763 Android (Windows Phone is not supported, but Amazon’s Fire Phone and Kindle Fire does appear in the list).

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You write your tests either in Calabash or in C#, upload your app and the tests to Test Cloud, wait a while, and then get notification that the tests are done and a report ready to view.

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You can simulate events such as changes in location, device rotation, network dropouts, and of course user interactions like taps and gestures. You get screenshots and performance data (memory and CPU usage) for each test step.

You can also integrate with CI (Continuous Integration) systems like TFS, Jenkins and TeamCity to automate testing.

Writing and maintaining tests is hard work, of course, but for businesses that can afford the investment in both time and money, Test Cloud is likely to be a great improvement on manually gathering up as many devices as you can find and installing your app on all of them.

The cost is significant though, starting at $1000 per month for up to 2 apps and 200 device hours. You have to pay annually too, so it looks like a strategy of just buying one month towards the end of your development cycle will not work.

That said, I have been told that Xamarin will be coming out with an Indie version in the future that has a lower price.

Android apps on Chrome: how it works and what it may become

Google announced at its I/O conference in June 2014 that Android apps are coming to its Chrome OS. Earlier this month product managers Ken Mixter and Josh Woodward announced that the first four Android apps are available in the Chromebook app store: Duolingo, Evernote, Sight Words and Vine.

I delayed posting about this until I found the time to investigate a little into how it works. I fired up an Acer C720 and installed Evernote from the Chrome web store (in addition to Evernote Web which was already installed).

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When you install your first Android app, Chrome installs the App Runtime for Chrome (Beta) (ARC) automatically.

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Incidentally, I found Evernote slightly odd on Chromebook since it is runs in a window although the app is designed to run full screen, as it would on a phone or tablet. This caught me out when I went to settings, which looks like a dialog, and closed it with the x at the top right of the window. Of course that closes the app entirely. If you want to navigate the app, you have to click the back arrow at top left of the window instead.

But what is the App Runtime for Chrome? This seems to be an implementation of the Android runtime for NaCl (Native Client), which lets you run compiled C and C++ code in the browser. If you browse the parts of ARC which are open source, you can see how it implements the Android Open Source Project (AOSP) for arch-nacl: a virtual processor running as a browser extension.

Not all of ARC is open source. The docs say:

Getting Started with ARC Open Source on Linux

=============================================

A small set of shared objects can be built which are part of ARC currently.

A fully running system cannot currently be built.

It is early days, with just four apps available, ARC in beta, and developers asked to contact Google if they are interested in having their Android apps run on Chrome OS. However, an independent developer has already ported ARC to desktop Chrome:

ARChon runtime lets you run unlimited number of Android APKs created with chromeos-apk on Chrome OS and across any desktop platform that supports Chrome.

The desktop version is unstable, and apps that need Google Play services run into problems. Still, think of it as a proof of concept.

In particular, note that this is Android Runtime for Chrome, not Android Runtime for Chrome OS. Google is targeting the browser, not the operating system. This means that ARC can, if Google chooses, become an Android runtime for every operating system where Chrome runs – with the exception, I imagine, of Chrome for iOS, which is really a wrapper for Apple’s web browser engine and cannot support NaCl, and Chrome for Android which does not need it.

Imagine that Google gets ARC running well on Windows and Mac. What are the implications?

The answer is that Android will become a cross-platform runtime, alongside others such as Flash (the engine in Adobe AIR) and Java. There has to be some performance penalty for apps written in Java for Android running in an Android VM in the browser; but NaCl runs native code and I would expect performance to be good enough.

This would make Android an even more attractive target for developers, since apps will run on desktop computers as well as on Android itself.

Might this get to the point where developers drop dedicated Windows or Mac versions of their apps, arguing that users can just run the Android version? An ARC app will be compromised not only in performance, but also in the way it integrates with the OS, so you would not expect this to happen with major apps. However, it could happen with some apps, since it greatly simplifies development.

Microsoft Azure: new preview portal is “designed like an operating system” but is it better?

How important is the Azure portal, the web-based user interface for managing Microsoft’s cloud computing platform? You can argue that it is not all that important. Developers and users care more about the performance and reliability of the services themselves. You can also control Azure services through PowerShell scripts.

My view is the opposite though. The portal is the entry point for Azure and a good experience makes developers more likely to continue. It is also a dashboard, with an overview of everything you have running (or not running) on Azure, the health of your services, and how much they are costing you. I also think of the portal as an index of resources. Can you do this on Azure? Browsing through the portal gives you a quick answer.

The original Azure portal was pretty bad. I wish I had more screenshots; this 2009 post comparing getting started on Google App Engine with Azure may bring back some memories. In 2011 there were some big management changes at Microsoft, and Scott Guthrie moved over to Azure along with various other executives. Usability and capability improved fast, and one of the notable changes was the appearance of a new portal. Written in HTML 5, it was excellent, showing all the service categories in a left-hand column. Select a category, and all your services in that category are listed. Select a service and you get a detailed dashboard. This portal has evolved somewhat since it was introduced, notably through the addition of many more services, but the design is essentially the same.

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The New button lets you create a new service:

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The portal also shows credit status right there – no need to hunt through links to account management pages:

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It is an excellent portal, in other words, logically laid out, easy to use, and effective.

That is the old portal though. Microsoft has introduced a new portal, first demonstrated at the Build conference in April. The new portal is at http://portal.azure.com, versus http://manage.windowsazure.com for the old one.

The new portal is different in look and feel:

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Why a new portal and how does it work? Microsoft’s Justin Beckwith, a program manager, has a detailed explanatory post. He says that the old portal worked well at first but became difficult to manage:

As we started ramping up the number of services in Azure, it became infeasible for one team to write all of the UI. The teams which owned the service were now responsible (mostly) for writing their own UI, inside of the portal source repository. This had the benefit of allowing individual teams to control their own destiny. However – it now mean that we had hundreds of developers all writing code in the same repository. A change made to the SQL Server management experience could break the Azure Web Sites experience. A change to a CSS file by a developer working on virtual machines could break the experience in storage. Coordinating the 3 week ship schedule became really hard. The team was tracking dependencies across multiple organizations, the underlying REST APIs that powered the experiences, and the release cadence of ~40 teams across the company that were delivering cloud services.

The new portal is the outcome of some deep thinking about the future. It is architected, according to Beckwith, more like an operating system than like a web application.

The new portal is designed like an operating system. It provides a set of UI widgets, a navigation framework, data management APIs, and other various services one would expect to find with any UI framework. The portal team is responsible for building the operating system (or the shell, as we like to call it), and for the overall health of the portal.

Each service has its own extension, or “application”, which runs in an iframe (inline frame) and is isolated from other extensions. Unusually, the iframes are not used to render content, but only to run scripts. These scripts communicate with the main frame using the window.postMessage API call – familiar territory for Windows developers, since messages also drive the Windows desktop operating system.

Microsoft is also using TypeScript, a high-level language that compiles to JavaScript, and open source resources including Less and Knockout.

Beckwith’s post is good reading, but the crunch question is this: how does the new portal compare to the old one?

I get the sense that Microsoft has put a lot of effort into the new portal (which is still in preview) and that it is responsive to feedback. I expect that the new portal will in time be excellent. Currently though I have mixed feeling about it, and often prefer to use the old portal. The new portal is busier, slower and more confusing. Here is the equivalent to the previous New screen shown above:

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The icons are prettier, but there is something suspiciously like an ad at top right; I would rather see more services, with bigger text and smaller icons; the text conveys more information.

Let’s look at scaling a website. In the old portal, you select a website, then click Scale in the top menu to get to a nice scaling screen where you can set up autoscaling, define the number of instances and so on.

How do you find this in the new portal? You get this screen when you select a website (I have blanked out the name of the site).

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This screen scrolls vertically and if you scroll down you can find a small Scale panel. Click it and you get to the scaling panel, which has a nicely done UI though the way panels constantly appear and disappear is something you have to get used to.

There are also additional scaling options in the preview portal (the old one only offers scaling based on CPU usage):

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The preview portal also integrates with Visual Studio online for cloud-based devops.

The challenge for Microsoft is that the old portal set a high bar for clarity and usability. The preview portal does more than the old, and is more fit for purpose as the number and capability of Azure services increases, but its designers need to resist the temptation to let prettiness obstruct performance and efficiency.

Developers can give feedback on the portal here.

Microsoft releases WinJS cross-browser JavaScript library but why?

Microsoft has announced WinJS 3.0:

The Windows Library for JavaScript (WinJS) project is pleased to announce the general availability of its first release – WinJS 3.0 – since the open source project began at //BUILD 2014.

Much of WinJS will run on any modern browser but the browser support matrix has a number of gaps:

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You can also see what runs where from this status table.

But what is WinJS? Note that it comes from the Windows apps team, not the web development team at Microsoft. WinJS was designed to enable app development for Windows 8 “Metro” (also known as the Windows Runtime) using JavaScript, CSS and HTML. Back in 2010, when Microsoft signalled the end of Silverlight and the rise of HTML 5 for browser-based applications, early versions of WinJS would already have been in preparation. Using WinJS you can share code across a Windows 8 app, web apps, and via an app packager like Apache Cordova, in apps for Android and iOS as well.

Note that Cordova is now integrated into Visual Studio, using the catchy name Multi-Device Hybrid App:

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If you want to know what kind of controls and components are on offer in WinJS, you can find out using the excellent demo site here. This is Firefox:

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Quick summary then: WinJS lets you build apps that look like Windows 8 Store apps, but which run cross-browser and cross-platform. But who wants to do that?

Maybe Microsoft does. The messaging from the company, especially since CEO Satya Nadella took over from Windows guy Steve Ballmer, is “any device”, provided of course that they hook up to Microsoft’s services. That messaging is intended for developers outside the company too. Check out the current campaign for Microsoft Azure, which says “consume on any device”.

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This could be a web application, or it could be a client app using Azure Mobile Services or an ASP.NET Web API application to connect to cloud data.

You do not have to use WinJS to consume Microsoft’s services of course. Why would developers want to use the look and feel of a rather unloved app platform, rather than the native look and feel of Android or iOS? That is an excellent question, and in most cases they will not. There could be cases though, for example for internal business apps where users care most about functionality. What is the current stock? What is the lead time? Show me this customer’s order history. A WinJS app might not look right for the platform, but the UI will be touch-friendly, and ease of rollout across the major mobile platforms could trump Apple’s design guidelines.

If you are writing a pure web application, users expectations concerning native look and feel are not so high. The touch-oriented design of WinJS is its main appeal, though other web frameworks like JQuery Mobile also offer this. The “Metro” design language is distinctive, and Microsoft will be making a renewed push for Windows Store apps, or Universal Apps, as part of the new wave of Windows called Windows 9 or “Threshold”. WinJS is the way to build apps for that platform using JavaScript and HTML, with the added bonus of easy porting to a broad range of devices.

This is a hard sell though. I am impressed by the effort Microsoft has put into making WinJS work cross-platform, but will be surprised to see much usage outside Windows Store apps (including Windows Phone). On the other hand, it does help to keep the code honest: this really is HTML and JavaScript, not just a wrapper for Windows Runtime APIs.