Category Archives: .net

Here comes Windows 8 – but what about the apps?

I’ve spent what feels like most of the night trying out the first developer preview of Windows 8, using an Intel tablet PC loaned by Microsoft for that purpose. The early preview is frustrating, in that many of what will be standard apps like Mail and Contacts are missing, but it is already obvious that Microsoft has done a great job with what I am calling the “Metro” platform within Windows 8. Here is Control Panel in the new user interface:

image

This is the touch-optimized personality of tthe new operating system, featuring a Start menu with live tiles like an evolved Windows Phone 7, apps that run full-screen to create an "immersive user interface", and swipe control to show application menus, switch apps, or access standard features.

It is a delight to use; but this is Metro, with its own Windows Runtime (WinRT), a native code API which is wrapped for access by either HTML and JavaScript apps (which also use the IE 10 runtime), or by C/C++, VB or C# apps driving XAML-defined user interfaces – yes, kind of like Silverlight but not Silverlight.
What about all our Windows apps? For that we need the desktop personality in Windows 8. Tap the Desktop tile, or launch a "Desktop" app, and it suddenly appears, looking much like Windows 7.

The problem: while Windows 8 "Metro" looks great, there are currently zero apps for it, or at least only those supplied with the preview, because it is brand new.
In truth then, Microsoft has not quite done what would have been ideal, which is to make Windows touch-friendly. That would have been impossible. Instead, it has integrated Windows with a new touch-friendly platform.

The key question: will this new platform attract the support it needs from developers in order to become successful in its own right, so that we can do most of our work there and retreat to the desktop only for legacy apps, or apps which really need mouse and keyboard?

It is a big ask, and we have seen HP with WebOS, and probably RIM with PlayBook, fail at this task.

Of course it is still Windows; but I do have a concern that a proportion of users will try Windows 8, find the transitions between Desktop and Metro unsettling, and stick with version 7.0.

Let me add these are very much first impressions; and that Metro really does look good. Perhaps it will win; but a lot of momentum has to build behind it for that to be possible.

Building Windows – when Microsoft shows its hand

I’m in Anaheim, California on the eve of Microsoft’s BUILD conference. I have heard the phrase “wait until BUILD” so many times from Microsoft over the last few months that it has given this conference a special flavour. After Wednesday, the company will have to think of another way to avoid awkward questions like what is happening to Silverlight.

This is the latest chapter in the progression of Windows, server client and mobile. In particular, I will be trying to understand Microsoft’s software development platform. Whatever it looks like, it will be diverse, and include native code, HTML and JavaScript, .NET code including Silverlight, and perhaps some new hybrid. What will be the pros and cons of each approach, how do developers create apps that span desktop, tablet and mobile, and how will the delivery model change in the app store era?

Interesting questions; but the other theme is about how effectively Microsoft will compete versus its competition as the importance of desktop Windows shrinks. Cloud, mobile and tablet are the themes here, and after many mis-steps time is running out.

Not much to add except “watch this space” over the next few days; though I would be interested in any specific comments or questions on Microsoft’s strategy.

PhoneGap comes to Windows Phone

Nitobi has announced PhoneGap for Windows Phone 7, nicely timed just before the Microsoft BUILD conference next week.

PhoneGap is a cross-platform mobile development tool that uses the HTML and JavaScript engine on the phone as its runtime, supplemented by extensions which give access to other device features:

After unpackaging the contents of the www folder, your www/index.html file is loaded into an embedded headless browser control. This is essentially the same paradigm as other platforms, except here it is an IE9 browser and not a webkit variant. IE9 is a much more standards-compliant browser than previous IEs, and implements commonly used html5 features like DOMContentLoaded events, addEventListener interfaces, and CSS3. Be sure to use to get the html5 implementation otherwise the browser may fallback to a compatibility mode, and your code will likely choke and die.

The version for Windows Phone 7, just released in preview, is extended to support features including the camera, accelerometer, contacts, and notifications. There is also support for plugins:

PhoneGap-WP7 maintains the plugability of other platforms via a command pattern, to allow developers to add functionality with minimal fuss, simply define your C# class in the WP7GapClassLib.PhoneGap.Commands namespace and derive your class from BaseCommand.

In general Windows Phone 7 is not well supported by cross-platform toolkits, so PhoneGap support is an interesting development. PhoneGap has a high profile currently, and is being integrated into a diverse range of tools ranging from Adobe Dreamweaver to Embarcadero RadPHP, as well as the standard PhoneGap tools based on Eclipse.

Full circle for Microsoft database APIs as OLEDB for SQL Server is deprecated

Microsoft’s Eric Nelson has posted about how the OLEDB driver for SQL Server is being deprecated and will not be supported beyond “Denali”, the forthcoming version.

OLEDB was created to be the successor to ODBC – expanding the supported data sources/models to include things other than relational databases. Notably OLEDB was tightly tied to a Windows only technology (COM) whilst ODBC was not (Although we did try and take COM cross platform via partners)

ODBC never did get replaced. What actually happened is that ODBC remained the dominant of the two technologies for many scenarios – and became increasingly used on none Windows platforms and has become the de-facto industry standard for native relational data access.

ODBC was as I recall Microsoft’s first attempt at creating a universal database API.

The death of OLEDB will be slow, according to Nelson. The OLEDB driver for Denali will be supported for seven years following Denali’s release. He also says that OLEDB itself, as opposed to the SQL Server OLEDB driver, is not necessarily being deprecated; though frankly if Microsoft ceases supporting it with its own database I cannot see much future for it.

Note that ADO.NET, which to some extent replaced OLEDB, is not being deprecated. However ADO.NET is only usable from .NET applications. When you consider that Microsoft may be to some extent tilting away from .NET and towards native code, the deprecation of OLEDB becomes even more significant.

ODBC is not particularly easy to use in its raw form. However, you can wrap ODBC with, yes, an OLEDB provider or an ADO.NET provider; or you can wrap the whole lot in an object-relational framework such as Entity Framework.

One more chapter in the long, strange and tortuous history of Microsoft’s data APIs.

Continuous Integration vs Continuous Delivery vs Continuous Deployment: what is the difference?

I am reading the excellent book Continuous Delivery by Jez Humble and David Farley. But what is Continuous Delivery and how does it differ from the other “continuous” development methodologies?

It helps to understand that all these methodologies spring from the Agile software development movement, and the expression Continuous Delivery is a quote from the Agile Manifesto:

Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

Now, the starting assumption is that most software projects integrate a number of smaller projects, whether from third-parties or from team members. Since these pieces are developed to some extent independently there is a risk that changes made to one piece will require modifications to another piece; hence according to Humble and Farley:

Most software developed by large teams spends a significant proportion of its development time in an unusable state.

The business of getting all the parts to work together is called integration, and if this involves serious work you need to have an integration phase where this is the sole objective. This is a bad idea for all sorts of reasons, slowing development and preventing proper testing other than at the end of these integration phases.

The solution is called Continuous Integration (CI). You have a frequent automated build that assembles all the pieces from all the teams into a working application. If the build fails, or if automated tests run against the build fail, then this is a bug that should be fixed immediately, not later in some separate phase of development.

Tools for CI include Cruise Control, Hudson, TeamCity and others; .NET developers can also configure Visual Studio Team Foundation Server for CI.

The problem with CI alone is that the development environment is not the same as the production environment. What if the CI build works and tests pass, but once deployed the application breaks or performs badly? Perhaps the development environment runs a multi-tier application with all the tiers on a single box, but when deployed onto actual multiple machines or VMs, something goes wrong. Permission problems are another common source of errors.

Continuous Delivery means that you not only build the software, but also deploy it frequently. This usually means provisioning servers, which you can automate using a tool like Puppet for Unix-like servers, or with Virtual Lab Management in a Visual Studio environment. Automation is pretty much essential for this to work. The more closely the test environment matches the production environment, the better.

Generally though, Continuous Delivery means deployment to a test environment. What about taking the next step, and deploying continuously to production? That is the methodology called Continuous Deployment. It sounds risky; but if you have a very extensive and thorough set of automated tests, then the risks are mitigated, especially as the extent of the changes in any one deployment is reduced.

Other suggestions for reducing risk include deploying to a small subset of users first, called “canary testing”; and making rollback easy.

That said, to judge by the Humble/Farley book the distinction between Continuous Delivery and Continuous Deployment is just a little blurred. The authors acknowledge that continuous deployment into production is not always a good idea. They also imply that Continuous Deployment might mean only that your application is always ready and easy to deploy into production, not that you necessarily deploy it constantly:

Your implementation should make it possible to deploy any version of your application that has made it past the automated tests into any of your environments at the push of a button, given the correct credentials.

Compliance and security are also factors that may rightly make it impossible to automate deployment to production completely.

Client-installed applications present some special difficulties which Humble and Farley discuss.

In summary then:

Continuous integration: your application always builds and passes its tests, including all the pieces from different sub-teams.

Continuous delivery: your application always builds and deploys to a test environment and passes its tests.

Continuous deployment: your application is always ready to deploy to production through a largely automated process.

Update: I received an email from Martin Fowler about this post. He refers to Jez Humble’s post on Continuous Delivery vs Continous Deployment and adds:

– I would use your definition of Continuous Deployment for Continuous Delivery

– I would change the definition of Continuous Deployment to say something like "every good build is released to production"

However, I clarified with him that if you building for a test environment but are confident that any build that passes would be OK to deploy to production, then you are still doing Continuous Delivery. In the end, while I am sure you should use Fowler and Humble’s definitions rather than mine, it seems to me a fine distinction and that if you are doing Continuous Delivery properly then the transition to Continuous Deployment is largely a matter of policy.

C++ 11 is approved by ISO: a big day for native code development

Herb Sutter reports that C++ 0x, which will be called C++ 11, has been unanimously approved by the ISO C++ committee. The “11” in the name refers to the year of approval, 2011. The current standard is C++ 98, though amended as C++ 03, so it has taken 8 or 13 years to update it depending on how you count it.

This means that compiler makers can get on with implementing the full C++ 11 standard. Most current compilers implement some of the features already. This Apache wiki shows the current status. A quick glance suggests that the open source GCC is ahead of the pack, followed by Intel C++ and then perhaps Microsoft Visual C++.

C++ 11 is pretty much compatible with C++ 03 so existing code should still work. However there are many new features, enough for Bjarne Stroustrup to say in his feature summary:

Surprisingly, C++0x feels like a new language: The pieces just fit together better than they used to and I find a higher-level style of programming more natural than before and as efficient as ever. If you timidly approach C++ as just a better C or as an object-oriented language, you are going to miss the point. The abstractions are simply more flexible and affordable than before. Rely on the old mantra: If you think of it as a separate idea or object, represent it directly in the program; model real-world objects, and abstractions directly in code. It’s easier now.

Concurrent programming is better supported in C++ 11, important for getting the best performance from modern hardware.

It is curious how the programming landscape has changed in recent year. A few years back, you might have foreseen a day when most programming would be .NET, Java or JavaScript: all varieties of managed code. While those languages do still dominate, native code has come more to the fore, thanks to factors like Apple’s focus on Objective C, and signs of internal conflict at Microsoft over the best language for coding Windows applications.

That said, C++ 11 remains a demanding language to learn and use. As Stroustrup notes, since C++ 11 is a superset of C++ 98 it is technically harder to learn all of it, though new libraries and abstractions should help beginners. The reasons for using or not using C++ are not going to change significantly with this new standard.

Mozilla to take on the cross-platform app challenge

Mozilla is facing an uncertain future. Its problem: basing a business (even a non-profit one) on being the alternative to Microsoft’s Internet Explorer is no longer sensible, given that Apple and Google are now doing this too, and even Microsoft is now investing in HTML 5. I discussed these issues in more detail here.

So what is Mozilla to do? Mozilla Chair Mitchell Baker has posted about a possible new approach, based on being the alternative to Apple for apps. She lists some of the problems with the current “app experience”. Apps are device-specific, require permission at many levels, and a few App Store owners (mainly Apple but also Google) control the business model and customer relationships.

Mozilla is proposing what I presume is a new app platform, which will be cross-platform and cross-device. Instead of discovering apps in a single app store, she envisages multiple providers and the ability to find apps in the same way we find web content.

In other words, if the old Mozilla was about freedom from Microsoft and allowing web technology to progress, the new Mozilla might be about freedom from Apple and allowing app technology to progress.

It is a bold vision and one that in principle would be welcome. That said, Mozilla cannot change the control Apple has over its platform, and its insistence that apps are installed only through its own App Store. Maybe she has in mind a cross-platform toolkit, or browser-based apps, or some combination.

Another snag is that whereas there was widespread dissatisfaction with Microsoft’s Internet Explorer back in 2004 when Firefox was launched, this is not the case with Apple and its app platform today. Apple’s App Store system undoubtedly has a dark side, but the user experience is good and developers are making money, some of them at least. Apple’s control over app installation and the constraints imposed on what apps can do are also good for security.

Nevertheless, having looked at a number of cross-platform mobile toolkits, from PhoneGap to Appcelerator Titanium to Adobe AIR, I can see both the significance of this kind of development and that there is plenty of scope for improvement.

Real-world Microsoft Team Foundation Server: Not very good, says ThoughtWorks

I spoke to Sam Newman, who is European Continuous Delivery Practice Lead at ThoughtWorks, a software development company. Needless to say, we talked extensively about Continuous Delivery and I will be reporting on this separately; but I was also interested in his comments on Microsoft’s Team Foundation Server (TFS).  He told me that ThoughtWorks teams often end up working with it at their .NET clients, but it is problematic. In one case, he said, 6% of productive time was absorbed dealing with TFS.

What was the problem, performance, bugs, features lacking?

When we’ve looked at the problems we’ve had, a lot of it unfortunately comes down to the version control system. It’s not very good. It’s slow, you can’t do rollbacks, sometimes things go missing, you get locks. When we talked about 6% of time, they were things like waiting for a solution to expand in Visual Studio. A lot of those issues are in the version control system.

A frustration is that you cannot use TFS with any version control system other than its own.

Every other build server in the world, from Anthill to Go to Cruise Control to Hudson, you can put in at least 10 version control systems. In TFS they are all coupled. So you can’t take the version control and point it at Subversion. That might resolve a lot of the issues.

Why is TFS so widely used? It is because it comes in the box, says Newman.

I can’t think of a single client that wanted a tool, went out into the marketplace, and selected TFS because it is the right tool for them. Most clients use TFS because it comes with their Enterprise MSDN licence.

I have tried TFS myself and found it pretty good; but then I am just testing it on small projects as a solo developer, so it is hard for me to replicate the experience of a real-world team. You would have thought that performance issues, such as waiting ages for a solution to expand in Visual Studio, could be solved by tracing the reason for the delay; but apparently this is not easy.

This is anecdotal evidence, and of course there may be plenty of TFS installations out there that work very well; I would be interested in hearing of counter examples. I am also not sure to what extent the problems apply to all versions of TFS, or whether there is improvement in TFS 2010.

Newman recognizes that anecdotal evidence is not much use: he says ThoughtWorks is trying to collect some solid data that can be used both to discuss with clients making version control and build system choices, and with Microsoft.

Performance is a feature, and makes a large contribution to user satisfaction. The first release of Outlook 2007 was extraordinarily slow in some setups, and I remember the pain of clicking on a folder and then waiting tapping my fingers while it thought about expanding. It sounds like some TFS users are having a similar experience but in Visual Studio.

GPU Programming for .NET: Tidepowerd’s GPU.NET gets some improvements, more needed

When I attended the 2010 GPU programming conference hosted by NVIDIA I encounted Tidepowerd, which has a .NET library called GPU.NET for GPU programming.

GPU programming enables amazing performance improvements for certain types of code. Most GPU programming is done in C/C++, but Typepowerd lets you run code in .NET, simply marking any methods you want to run on the GPU with a [kernel] attribute:

[Kernel]

private static void AddGpu(float[] a, float[] b, float[] c)

{

// Get the thread id and total number of threads

int ThreadId = BlockDimension.X * BlockIndex.X + ThreadIndex.X;

int TotalThreads = BlockDimension.X * GridDimension.X;

for (int ElementIndex = ThreadId; ElementIndex < a.Length; ElementIndex += TotalThreads)

{

c[ElementIndex] = a[ElementIndex] + b[ElementIndex];

}

}

GPU.NET is now at version 2.0 and includes Visual Studio Error List and IntelliSense support. This is useful, since some C# code will not run on the GPU. Strings, for example, are not supported. Take a look at this article which lists .NET OpCodes that do not work in GPU.NET.

GPU.NET requires an NVIDIA GPU with CUDA support and a CUDA 3.0 driver. It can run on Mac and Linux using Mono, the open source implementation of .NET. In principle, GPU.NET could also work with AMD GPUs or others via a vendor-specific runtime:

image

but the latest FAQ says:

Support for AMD devices is currently under development, and support for other hardware architectures will follow shortly.

Another limitation is support for multiple GPUs. If you want to do serious supercomputing relatively cheaply, stuffing a PC with a bunch of Tesla GPUs is a great way to do it, but currently GPU.NET only used one GPU per active thread as far as I can tell from this note:

The GPU.NET runtime includes a work-scheduling system which can distribute device method (“kernel”) calls to multiple GPUs in the system; at this time, this only works for applications which call device-based methods from multiple host threads using multiple CPU cores. In a future release, GPU.NET will be able to use multiple GPUs to execute a single method call.

I doubt that GPU.NET or other .NET libraries will ever compete with C/C++ for performance, but ease of use and productivity count for a lot too. Potentially GPU.NET could bring GPU programming to the broad range of .NET developers.

It is also worth checking out hoopoe’s CUDA.NET and OpenCL.NET which are free libraries. I have not done a detailed comparison but would be interested to hear from others who have.

Microsoft releases Visual Studio LightSwitch: a fascinating product with an uncertain future

Microsoft has released Visual Studio LightSwitch, a rapid application builder for data-centric applications.

image

LightSwitch builds Silverlight applications, which may seem strange bearing in mind that the future of Silverlight has been hotly debated since its lack of emphasis at the 2010 Professional Developers Conference. The explanation is either that Silverlight – or some close variant of Silverlight – has a more important future role than has yet been revealed; or that the developer division invented LightSwitch before Microsoft’s strategy shifted.

Either way, note that LightSwitch is a model-driven tool that is inherently well-suited to modification for different output types. If LightSwitch survives to version two, it would not surprise me to see other application targets appear. HTML 5 would make sense, as would Windows Phone.

So LightSwitch generates Silverlight applications, but they do not run on Windows Phone 7 which has Silverlight as its development platform? That is correct, and yes it does seem odd. I will give you the official line on this, which is that LightSwitch is not aimed primarily at developers, but is for business users who run Windows and who want a quick and easy way to build database applications. They will not care or even, supposedly, realise that they are building Silverlight apps.

I do not believe this is the whole story. It seems to me that either LightSwitch is a historical accident that will soon be quietly forgotten; or it is version one of a strategic product that will build multi-tier database applications, where the server is either Azure or on-premise, and the client any Windows device from phone to PC. Silverlight is ideal for this, with its modern presentation language (XAML), its sandboxed security, and its easy deployment. This last point is critical as we move into the app store era.

LightSwitch could be strategic then, or it could be a Microsoft muddle, since the official marketing line is unconvincing. I have spent considerable time with the beta and doubt that the supposed target market will get on with it well. Developers will also have a challenge, since the documentation is, apparently deliberately, incomplete when it comes to writing code. There is no complete reference, just lots of how-to examples that might or might not cover what you wish to achieve.

Nevertheless, there are flashes of brilliance in LightSwitch and I hope, perhaps vainly, that it does not get crushed under Microsoft’s HTML 5 steamroller. I set out some of its interesting features in a post nearly a year ago.

Put aside for a moment concerns about Silverlight and about Microsoft’s marketing strategy. The truth is that Microsoft is doing innovative work with database tools, not only in LightSwitch with its model-driven development but also in the SQL Server database projects and “Juneau” tools coming up for “Denali”, SQL Server 2011, which I covered briefly elsewhere. LightSwitch deserves a close look, even it is not clear yet why you would want actually to use it.

image